2 filer gillade
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Is there a way to get the Yacht in?
The error log:
[16/05/2016 10:02:34 PM.771] Mission Creator:
[16/05/2016 10:02:34 PM.773] Mission Creator: ==============================
[16/05/2016 10:02:34 PM.773] Mission Creator: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[16/05/2016 10:02:34 PM.774] Mission Creator: ------------------------------
[16/05/2016 10:02:34 PM.774] Mission Creator: Origin: Rage.SleeplessGameFiber
[16/05/2016 10:02:34 PM.775] Mission Creator: ------------------------------
[16/05/2016 10:02:34 PM.775] Mission Creator: Exception type: System.MissingMethodException
[16/05/2016 10:02:34 PM.775] Mission Creator: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[16/05/2016 10:02:34 PM.776] Mission Creator: ------------------------------
[16/05/2016 10:02:34 PM.776] Mission Creator: Inner exceptions:
[16/05/2016 10:02:34 PM.776] Mission Creator: ------------------------------
[16/05/2016 10:02:34 PM.777] Mission Creator: Stack trace:
[16/05/2016 10:02:34 PM.778] Mission Creator: at MissionCreator.Util.RaycastEverything(Vector2 screenCoord, Camera cam, Entity ignore)
[16/05/2016 10:02:34 PM.778] at MissionCreator.Editor.Editor.Tick(GraphicsEventArgs canvas)
[16/05/2016 10:02:34 PM.778] at MissionCreator.EntryPoint.FrameRender(Object sender, GraphicsEventArgs e)
[16/05/2016 10:02:34 PM.779] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[16/05/2016 10:02:34 PM.779] at Rage.RemotePlugin.HandleRenderThread()
[16/05/2016 10:02:34 PM.780] at Rage.GameFiber.Main()
[16/05/2016 10:02:34 PM.780] Mission Creator: ==============================
[16/05/2016 10:02:34 PM.780] Mission Creator:
The mod is crashing, guadmaz did you abandon this mod?
I'm not sure if this is a bug, but cops don't have unlimited ammo even though loadout file replaced.
How do I use the flamethrower/water gun?
Is it just me or do the cops still have unlimited ammo? I've moved the loadout meta file in.
None of the other replacement of files are toggle-able yet. I agree that the other mod did it well, I just wanted to replicate the original mod's handling file physics.