ScriptHookVPy - Python Scripting for GTA V 1.0.0
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ScriptHookVPy - Python Scripting for GTA V
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
Installation:
Requirements:
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
Version History:
v1.0
Enjoy coding mods in Python! 🐍🎮
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
- 🐍 Write mods in Python — no C++ or C# needed!
- 📦 All natives included — PLAYER, VEHICLE, PED, WEAPON, ENTITY, HUD and all other namespaces
- 🔄 Auto-load scripts — just drop .py files into pythons/ folder
- 📝 Logging system — check ScriptHookVPy.log for errors and debug info
- ⚡ Easy syntax — natives.PLAYER.PLAYER_PED_ID() just like ScriptHookVDotNet style
Installation:
- Install ScriptHookV
- Copy ScriptHookVPy.asi to your GTA V folder
- Copy python311.dll to your GTA V folder
- Create pythons/ folder in GTA V directory
- Drop your .py scripts into pythons/ folder
- Play!
Requirements:
- ScriptHookV
- Python 3.11 Runtime (python311.dll included)
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
- natives.PLAYER — Player functions
- natives.PED — Ped functions
- natives.VEHICLE — Vehicle functions
- natives.ENTITY — Entity functions
- natives.WEAPON — Weapon functions
- natives.HUD — HUD/UI functions
- natives.STREAMING — Model streaming
- natives.MISC — Miscellaneous functions
- natives.BUILTIN — WAIT and core functions
- And 50+ more namespaces!
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
- Alexander Blade — ScriptHookV
- ScriptHookVDotNet Team — Inspiration
- pybind11 — Python/C++ bindings
Version History:
v1.0
- Initial release
- All native functions supported
- Auto-loading Python scripts
- Logging system
Enjoy coding mods in Python! 🐍🎮
Först uppladdad: 1 dag sedan
Senast uppdaterad: 4 timmar sedan
Senast nedladdad: 6 minuter sen
8 Kommentarer
More mods by GamerGy:
ScriptHookVPy - Python Scripting for GTA V
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
Installation:
Requirements:
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
Version History:
v1.0
Enjoy coding mods in Python! 🐍🎮
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
- 🐍 Write mods in Python — no C++ or C# needed!
- 📦 All natives included — PLAYER, VEHICLE, PED, WEAPON, ENTITY, HUD and all other namespaces
- 🔄 Auto-load scripts — just drop .py files into pythons/ folder
- 📝 Logging system — check ScriptHookVPy.log for errors and debug info
- ⚡ Easy syntax — natives.PLAYER.PLAYER_PED_ID() just like ScriptHookVDotNet style
Installation:
- Install ScriptHookV
- Copy ScriptHookVPy.asi to your GTA V folder
- Copy python311.dll to your GTA V folder
- Create pythons/ folder in GTA V directory
- Drop your .py scripts into pythons/ folder
- Play!
Requirements:
- ScriptHookV
- Python 3.11 Runtime (python311.dll included)
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
- natives.PLAYER — Player functions
- natives.PED — Ped functions
- natives.VEHICLE — Vehicle functions
- natives.ENTITY — Entity functions
- natives.WEAPON — Weapon functions
- natives.HUD — HUD/UI functions
- natives.STREAMING — Model streaming
- natives.MISC — Miscellaneous functions
- natives.BUILTIN — WAIT and core functions
- And 50+ more namespaces!
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
- Alexander Blade — ScriptHookV
- ScriptHookVDotNet Team — Inspiration
- pybind11 — Python/C++ bindings
Version History:
v1.0
- Initial release
- All native functions supported
- Auto-loading Python scripts
- Logging system
Enjoy coding mods in Python! 🐍🎮
Först uppladdad: 1 dag sedan
Senast uppdaterad: 4 timmar sedan
Senast nedladdad: 6 minuter sen

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This will replace C++ too? Cuz u mentioned u got inspired by shvdn but u also mentioned that no C++ or C# needed
Based on the information you provided, copying the file to the game's root directory causes the game to crash. The original code is as follows: Script Hook V Error
X CORE: An exception occurred while executing "ScriptHookVPy.asi, id 10"
Exception address 0x00007FF8AAE45369 is KERNELBASE.dll + 0x00025369
Last called local address 0x0000000000000000000
Click "OK" to continue. Which version of the python311.dll file did you copy? Please provide your version file.
@Aztecz8798, No, it doesn't replace C++ or C#.
ScriptHookVPy is an alternative option alongside the existing tools:
- ScriptHookV for C++
- ScriptHookVDotNet for C#
- ScriptHookVPy for Python
They all coexist. Use whichever language you prefer.
When I said "no C++ or C# needed" I meant you don't need to learn those languages if you already know Python. But the original tools are still available and useful for those who prefer them.
@a012345, The crash is likely caused by a mismatch between the Python version used during compilation and the python311.dll you're using at runtime.
ScriptHookVPy was compiled against Python 3.11 embedded version. You need the correct python311.dll that matches this build.
Here's how to get the right file:
1. Download Python 3.11.9 embeddable package (64-bit):
https://www.python.org/ftp/python/3.11.9/python-3.11.9-embed-amd64.zip
2. Extract the zip and copy python311.dll to your GTA V folder
Alternatively, the python311.dll should be included in the release download. Make sure you're using the one provided in the ScriptHookVPy.zip package, not a random python311.dll from your system.
If the issue persists, please check ScriptHookVPy.log in your GTA V folder for more details about the crash.
@GamerGy sweet
@GamerGy Could you make a tutorial video? I just downloaded and extracted python311.dll from the file you provided and put it into the game, but I'm still getting errors. The text in ScriptHookVPy.log shows ScriptHookVPy initialized.
@GamerGy I tested the issue on different game versions and system configurations. After having the relevant files verified by multiple testers, the error consistently reproduced under various environments—including different computer configurations and multiple GTA game versions such as 1.7, 1.59, and 1.6.
Regarding the potential mod conflict issue, I have removed all other mods from the game directory, keeping only four essential files: two hook files and two mod-specific files. Even after installing the files you provided, the game still fails to launch and displays the same error message.