Laddar...

ScriptHookVPy - Python Scripting for GTA V 1.0.0

92958f scripthookvpy

161

ScriptHookVPy - Python Scripting for GTA V

I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!

Now you can write mods in Python with full access to all native functions.

Features:

  • 🐍 Write mods in Python — no C++ or C# needed!
  • 📦 All natives included — PLAYER, VEHICLE, PED, WEAPON, ENTITY, HUD and all other namespaces
  • 🔄 Auto-load scripts — just drop .py files into pythons/ folder
  • 📝 Logging system — check ScriptHookVPy.log for errors and debug info
  • Easy syntax — natives.PLAYER.PLAYER_PED_ID() just like ScriptHookVDotNet style


Installation:

  1. Install ScriptHookV
  2. Copy ScriptHookVPy.asi to your GTA V folder
  3. Copy python311.dll to your GTA V folder
  4. Create pythons/ folder in GTA V directory
  5. Drop your .py scripts into pythons/ folder
  6. Play!


Requirements:

  • ScriptHookV
  • Python 3.11 Runtime (python311.dll included)


Example Script:

pythons/test.py:

import natives

def update():
player_id = natives.PLAYER.PLAYER_ID()

if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)

natives.BUILTIN.WAIT(1000)

More Examples:

Spawn Vehicle:

import natives

def update():
player_id = natives.PLAYER.PLAYER_ID()

if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)

model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)

if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)

natives.BUILTIN.WAIT(0)

God Mode:

import natives

def update():
player_id = natives.PLAYER.PLAYER_ID()

if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)

natives.BUILTIN.WAIT(1000)

Teleport:

import natives

def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)

def update():
natives.BUILTIN.WAIT(0)

Script Structure:

import natives

def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)

Available Namespaces:

  • natives.PLAYER — Player functions
  • natives.PED — Ped functions
  • natives.VEHICLE — Vehicle functions
  • natives.ENTITY — Entity functions
  • natives.WEAPON — Weapon functions
  • natives.HUD — HUD/UI functions
  • natives.STREAMING — Model streaming
  • natives.MISC — Miscellaneous functions
  • natives.BUILTIN — WAIT and core functions
  • And 50+ more namespaces!


Troubleshooting:

Check ScriptHookVPy.log in your GTA V folder for errors:

ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax

Credits:

  • Alexander Blade — ScriptHookV
  • ScriptHookVDotNet Team — Inspiration
  • pybind11 — Python/C++ bindings


Version History:

v1.0
  • Initial release
  • All native functions supported
  • Auto-loading Python scripts
  • Logging system


Enjoy coding mods in Python! 🐍🎮
Show Full Description

Först uppladdad: 1 dag sedan
Senast uppdaterad: 4 timmar sedan
Senast nedladdad: 6 minuter sen

All Versions

 1.0.0 (current)

5 nerladdade , 3 MB
4 timmar sedan

8 Kommentarer