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Street Phone Missions
Meet old friends and new acquaintances on this advententure, all you've got to do is pick up the phone.
Features
installation
Place the contents of the zip file in your 'Grand Theft Auto V' folder.
Required Files
All the free DLC's installed...
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Script Hook V
Community Script Hook V .NET 3.0.2
In 2.0 ther is an 'Arena Wars DLC' vehicle on the second mission, It will disappear if you haven't got a DLC despawn background script these mods contain that script, Simple-Trainer , or Enhanced-Native-Trainer
Known Bugs and Compatibility Issues
I Found that the last mission was not compatable with LeFix Simple Fuel 1.1.5, however this is one of many fuel mods so if one uses '(Game.Player.Character.SeatIndex == VehicleSeat.Driver)', or equivlent function. Then it will be compatible.
Also in the final mission had a few fails while using Lively World - Traffic Stuff Update 0.6c as the driver kept getting lost, however it could of been part of some thing i added then fixed at the time and only effects the last mission.
If you destroy a ringing phone box you will be redirected to the closest avalable street phone.
Entering pause menu directy after triggering a mission corona can cause the script to fail, just wait a few seconds and will work fine.
Driver gets lost on last mission, this one i think i fixed but if it does happen just jump out and the mission will reset.
Mission 3 reward just stands there like a plum. entering and exiting a vehicle should fix this
The mission blip and route is there by design if you want just background blips then set 'bMissionsCompeted' to true, or just complete the five missions...
Change Log
Version 1.0
Version 1.1
Version 1.2
Version 1.3
Version 2.0
Version 2.0b
Language
I have added a language file XML if placed in the scripts folder this will replace the in game text. I've added a spanish, copy and the original english i used google translate tell us if it doesn't translate to well.
Other
This mod was made using Visual Studio 2017, I was inspired to make this mod after downloading a .cs template It sets up most of the features required for a GTA 5 Mod, the rest of the functions where found on GTAFORUMS coding, also Native DB for native functions.
Meet old friends and new acquaintances on this advententure, all you've got to do is pick up the phone.
Features
- Puzzles to solve.
- Fetch quests.
- Did i mention fetch quests.
- Fighting.
- Some more fighting.
- I did mention fetch quest.
- Flying.
- Chases.
- Unique rewards.
- Jokes... Lots of jokes
installation
Place the contents of the zip file in your 'Grand Theft Auto V' folder.
Required Files
All the free DLC's installed...
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Script Hook V
Community Script Hook V .NET 3.0.2
In 2.0 ther is an 'Arena Wars DLC' vehicle on the second mission, It will disappear if you haven't got a DLC despawn background script these mods contain that script, Simple-Trainer , or Enhanced-Native-Trainer
Known Bugs and Compatibility Issues
I Found that the last mission was not compatable with LeFix Simple Fuel 1.1.5, however this is one of many fuel mods so if one uses '(Game.Player.Character.SeatIndex == VehicleSeat.Driver)', or equivlent function. Then it will be compatible.
Also in the final mission had a few fails while using Lively World - Traffic Stuff Update 0.6c as the driver kept getting lost, however it could of been part of some thing i added then fixed at the time and only effects the last mission.
If you destroy a ringing phone box you will be redirected to the closest avalable street phone.
Entering pause menu directy after triggering a mission corona can cause the script to fail, just wait a few seconds and will work fine.
Driver gets lost on last mission, this one i think i fixed but if it does happen just jump out and the mission will reset.
Mission 3 reward just stands there like a plum. entering and exiting a vehicle should fix this
The mission blip and route is there by design if you want just background blips then set 'bMissionsCompeted' to true, or just complete the five missions...
Change Log
Version 1.0
- First release
Version 1.1
- Added a self generating XML to save progress and bonuses
Version 1.2
- Fixed all missions error on self generating XML to save progress and bonuses
- Added a personal vehicle spawner that will spawn your bonus vehicles
- Improvements to the enemy spawns on final mission
- Removed the singing... Well if you can call it singing. From the end track.
- Lowered the volume in the phone ring sound effect.
- Changed all final mission last section tryhards to mk2 oppressors.
Version 1.3
- This should be the last update to this mod as I'm working on a new mod. However if you do find a bug or a compatibility issue then make a comment about it and if it is fixable I will fix it. Also if you've made any playthrough vids then you can add the links in the comments.
- Replaced all phone locations with fixed phones, to make this mod compatible with the new mod that is currently under construction.
- Added a gun to the pet monkey and fixed the fleeing problems... Still has worms though!
- Changed the phone box handling so you can fly or teleport directly to the phone location, however landing directly on the phone target did create a random fail as of release it did work but may not work if running minimum requirements.
- Changed the animals to attack in the pet mission. If you would like to chase the seagull across the map then the old system can be used by changing 'bAnimalRun' to true in SPMXsave.XML
- When 'bMissionsCompeted' is true the green phone blips will not appear on your mini map when you are not near them
- Destroying street phones will still send you to chiliad, however if you have 'bMissionsCompeted' and it's the first phone then it will not replace that phone till you are near another mission 'street phone'.
Version 2.0
- Complete Re-write, reduced ontick functions, made more voids.
- Addded language XML.
- Addded an option to remove the gps route guide.
Version 2.0b
- An alternative version with the arena wars vehicle removed. Only update if you can't spawn arena war vehicles.
Language
I have added a language file XML if placed in the scripts folder this will replace the in game text. I've added a spanish, copy and the original english i used google translate tell us if it doesn't translate to well.
Other
This mod was made using Visual Studio 2017, I was inspired to make this mod after downloading a .cs template It sets up most of the features required for a GTA 5 Mod, the rest of the functions where found on GTAFORUMS coding, also Native DB for native functions.
Först uppladdad: 23 april 2019
Senast uppdaterad: 29 augusti 2019
Senast nedladdad: 3 timmar sedan
37 Kommentarer
More mods by adopcalipt:
Street Phone Missions
Meet old friends and new acquaintances on this advententure, all you've got to do is pick up the phone.
Features
installation
Place the contents of the zip file in your 'Grand Theft Auto V' folder.
Required Files
All the free DLC's installed...
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Script Hook V
Community Script Hook V .NET 3.0.2
In 2.0 ther is an 'Arena Wars DLC' vehicle on the second mission, It will disappear if you haven't got a DLC despawn background script these mods contain that script, Simple-Trainer , or Enhanced-Native-Trainer
Known Bugs and Compatibility Issues
I Found that the last mission was not compatable with LeFix Simple Fuel 1.1.5, however this is one of many fuel mods so if one uses '(Game.Player.Character.SeatIndex == VehicleSeat.Driver)', or equivlent function. Then it will be compatible.
Also in the final mission had a few fails while using Lively World - Traffic Stuff Update 0.6c as the driver kept getting lost, however it could of been part of some thing i added then fixed at the time and only effects the last mission.
If you destroy a ringing phone box you will be redirected to the closest avalable street phone.
Entering pause menu directy after triggering a mission corona can cause the script to fail, just wait a few seconds and will work fine.
Driver gets lost on last mission, this one i think i fixed but if it does happen just jump out and the mission will reset.
Mission 3 reward just stands there like a plum. entering and exiting a vehicle should fix this
The mission blip and route is there by design if you want just background blips then set 'bMissionsCompeted' to true, or just complete the five missions...
Change Log
Version 1.0
Version 1.1
Version 1.2
Version 1.3
Version 2.0
Version 2.0b
Language
I have added a language file XML if placed in the scripts folder this will replace the in game text. I've added a spanish, copy and the original english i used google translate tell us if it doesn't translate to well.
Other
This mod was made using Visual Studio 2017, I was inspired to make this mod after downloading a .cs template It sets up most of the features required for a GTA 5 Mod, the rest of the functions where found on GTAFORUMS coding, also Native DB for native functions.
Meet old friends and new acquaintances on this advententure, all you've got to do is pick up the phone.
Features
- Puzzles to solve.
- Fetch quests.
- Did i mention fetch quests.
- Fighting.
- Some more fighting.
- I did mention fetch quest.
- Flying.
- Chases.
- Unique rewards.
- Jokes... Lots of jokes
installation
Place the contents of the zip file in your 'Grand Theft Auto V' folder.
Required Files
All the free DLC's installed...
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Script Hook V
Community Script Hook V .NET 3.0.2
In 2.0 ther is an 'Arena Wars DLC' vehicle on the second mission, It will disappear if you haven't got a DLC despawn background script these mods contain that script, Simple-Trainer , or Enhanced-Native-Trainer
Known Bugs and Compatibility Issues
I Found that the last mission was not compatable with LeFix Simple Fuel 1.1.5, however this is one of many fuel mods so if one uses '(Game.Player.Character.SeatIndex == VehicleSeat.Driver)', or equivlent function. Then it will be compatible.
Also in the final mission had a few fails while using Lively World - Traffic Stuff Update 0.6c as the driver kept getting lost, however it could of been part of some thing i added then fixed at the time and only effects the last mission.
If you destroy a ringing phone box you will be redirected to the closest avalable street phone.
Entering pause menu directy after triggering a mission corona can cause the script to fail, just wait a few seconds and will work fine.
Driver gets lost on last mission, this one i think i fixed but if it does happen just jump out and the mission will reset.
Mission 3 reward just stands there like a plum. entering and exiting a vehicle should fix this
The mission blip and route is there by design if you want just background blips then set 'bMissionsCompeted' to true, or just complete the five missions...
Change Log
Version 1.0
- First release
Version 1.1
- Added a self generating XML to save progress and bonuses
Version 1.2
- Fixed all missions error on self generating XML to save progress and bonuses
- Added a personal vehicle spawner that will spawn your bonus vehicles
- Improvements to the enemy spawns on final mission
- Removed the singing... Well if you can call it singing. From the end track.
- Lowered the volume in the phone ring sound effect.
- Changed all final mission last section tryhards to mk2 oppressors.
Version 1.3
- This should be the last update to this mod as I'm working on a new mod. However if you do find a bug or a compatibility issue then make a comment about it and if it is fixable I will fix it. Also if you've made any playthrough vids then you can add the links in the comments.
- Replaced all phone locations with fixed phones, to make this mod compatible with the new mod that is currently under construction.
- Added a gun to the pet monkey and fixed the fleeing problems... Still has worms though!
- Changed the phone box handling so you can fly or teleport directly to the phone location, however landing directly on the phone target did create a random fail as of release it did work but may not work if running minimum requirements.
- Changed the animals to attack in the pet mission. If you would like to chase the seagull across the map then the old system can be used by changing 'bAnimalRun' to true in SPMXsave.XML
- When 'bMissionsCompeted' is true the green phone blips will not appear on your mini map when you are not near them
- Destroying street phones will still send you to chiliad, however if you have 'bMissionsCompeted' and it's the first phone then it will not replace that phone till you are near another mission 'street phone'.
Version 2.0
- Complete Re-write, reduced ontick functions, made more voids.
- Addded language XML.
- Addded an option to remove the gps route guide.
Version 2.0b
- An alternative version with the arena wars vehicle removed. Only update if you can't spawn arena war vehicles.
Language
I have added a language file XML if placed in the scripts folder this will replace the in game text. I've added a spanish, copy and the original english i used google translate tell us if it doesn't translate to well.
Other
This mod was made using Visual Studio 2017, I was inspired to make this mod after downloading a .cs template It sets up most of the features required for a GTA 5 Mod, the rest of the functions where found on GTAFORUMS coding, also Native DB for native functions.
Först uppladdad: 23 april 2019
Senast uppdaterad: 29 augusti 2019
Senast nedladdad: 3 timmar sedan
Why is it there is never any armored truck missions or chases for money? Is it really that hard to make? Thanks
@adopcalipt I have a problem when I picked up the last phone for the first mission, the voice keep going on and on and the next marker didnt show up.
to Echo_Invader, a restart can norm solve this, i have found some errors in my script using float where i should be using integers and some other compatably issues with new mod. I may update the same time i release the new one depending on avalable time.
the video gives no information on what to expect
@adopcalipt How do I remove the GPS route?
@Lokuras After launching the game with the mod installed, you'll find a new file in your scripts folder called "OLD_SPM_XML.Xml", open it and change : bShowRoute="true" >>to>> bShowRoute="false"
Every time in mission 2 after I kill the dogs and reach the next phone, the script crash:
[12:16:47] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at SPM.Main.AddVeh(Vector3 vLocal, VehicleHash Vhash, Single fHead, Boolean bUnBreak, Boolean bBasicMods, Int32 iMod, String sPlate)
at SPM.Main.Mission_02d()
at SPM.Main.GetThatPhone()
at SPM.Main.onTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
Any help?
thanks for Report I think that is my fault, I added a area wars car at the start of the next mission if you install a menu manger like ,https://www.gta5-mods.com/scripts/simple-trainer-for-gtav , or https://www.gta5-mods.com/scripts/enhanced-native-trainer-zemanez-and-others, they sould stop the crash.
@adopcalipt I don't have arena wars dlc, is there anyway I can change the car?
@isinfinity, this is why i didn't get a crash when testing with no mods still thanks for a proper bug report made identifying the fault a lot easyer. I'll make a 2.0b and relplace the arena vehicle with a rusty caddy, update today or tommorrow.
@adopcalipt is there any way to change the value of all rewards mission.?
@adopcalipt where do i can find .asi template?
After killing the prison guard, the script crashed:
[15:16:00] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at SPM.Main.Mission_04g()
at SPM.Main.onTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
Any ideas?
@isinfinity sorry for the delay, this is where i added the heils from the Doomsday, Southern San Andreas Super Sport Series and Smuggler's Run dlc. also the final mission uses the mk2 oppressor, halftrack, starling, pyro. i'll make a note that all dlc's are required on the requirements.
can i use this together with NSPM?
Para mim parece legal mas vou testar bom mod amigo
It seems like the script is crashing most times when i approach a phone. When i wanted to start the first mission a simmilar message to the screenshot below occured, after reloading the game i approached the phone again and it worked, but after picking up the package and going to the next phone this ( https://imgur.com/DEbI7ON ) appeared and i did not get anymore instructions. I've got all prerequisites installed and assumed i had to just paste the script folder into my GTAV directory, since i couldn't find any installation instructions.
@Captain_jack420 what version of Script Hook V .NET are you running, as i wrote this on version 2.10.9 but there has since been an update to version 3.0.2, which uses a new version of visual studio and NET Framework, the links can be found on https://www.gta5-mods.com/tools/scripthookv-net#description_tab
I was going to update this file with latest version but though it was compatable with new version.
The error message relates to adding the pool peds on the first mission which i assume isn't working because the ped model can't be found or there is a net Script Hook V .NET libary missing. or something else.
@adopcalipt Am I not supposed to kill the lion at the movie theatre? Mission fails every time.
Funny. Brought back memories of gta 1