Reloading Bench 1.0
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1314
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This mod adds the ability to craft and dismantle ammo at safehouses, useful for recycling ammunition you're not going to use.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Supported Ammo Types
- Pistol Ammo
- Pistol Full Metal Jacket Ammo
- Pistol Hollow Point Ammo
- Pistol Incendiary Ammo
- Pistol Tracer Ammo
- SMG Ammo
- SMG Full Metal Jacket Ammo
- SMG Hollow Point Ammo
- SMG Incendiary Ammo
- SMG Tracer Ammo
- Shotgun Shell
- Steel Buckshot Shell
- Explosive Slug
- Flechette Shell
- Dragon's Breath Shell
- Rifle Ammo
- Rifle Armor Piercing Ammo
- Rifle Full Metal Jacket Ammo
- Rifle Incendiary Ammo
- Rifle Tracer Ammo
- MG Ammo
- MG Armor Piercing Ammo
- MG Full Metal Jacket Ammo
- MG Incendiary Ammo
- MG Tracer Ammo
- Sniper Ammo
- Sniper Armor Piercing Ammo
- Sniper Explosive Ammo
- Sniper Full Metal Jacket Ammo
- Sniper Incendiary Ammo
- Sniper Tracer Ammo
- Minigun Ammo
Since everything is loaded from XML files located in /scripts/ReloadingBenchData/, it should be easy enough to add/remove support for ammo types and materials.
Requirements
- Grand Theft Auto V v1868
- Script Hook V (and its requirements)
- Script Hook V .NET v2.10.10 (and its requirements)
- NativeUI
- AreaLibrary
Notes
- This mod is probably not even close to the actual process, so you'll be disappointed if you're looking for realism.
- Bench inventories are saved in %appdata%/ReloadingBenchMod/.
- If you're not playing as Michael/Franklin/Trevor, you can't use reloading benches. To change this, open /scripts/ReloadingBenchData/benches.xml and set Owner value(s) to Unknown instead of Michael/Franklin/Trevor and save the file. Every character should be able to use reloading benches after the mod is reloaded.
- I won't be providing any support. If anyone wants to add features/fix issues they should make a fork and release their own version.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Supported Ammo Types
- Pistol Ammo
- Pistol Full Metal Jacket Ammo
- Pistol Hollow Point Ammo
- Pistol Incendiary Ammo
- Pistol Tracer Ammo
- SMG Ammo
- SMG Full Metal Jacket Ammo
- SMG Hollow Point Ammo
- SMG Incendiary Ammo
- SMG Tracer Ammo
- Shotgun Shell
- Steel Buckshot Shell
- Explosive Slug
- Flechette Shell
- Dragon's Breath Shell
- Rifle Ammo
- Rifle Armor Piercing Ammo
- Rifle Full Metal Jacket Ammo
- Rifle Incendiary Ammo
- Rifle Tracer Ammo
- MG Ammo
- MG Armor Piercing Ammo
- MG Full Metal Jacket Ammo
- MG Incendiary Ammo
- MG Tracer Ammo
- Sniper Ammo
- Sniper Armor Piercing Ammo
- Sniper Explosive Ammo
- Sniper Full Metal Jacket Ammo
- Sniper Incendiary Ammo
- Sniper Tracer Ammo
- Minigun Ammo
Since everything is loaded from XML files located in /scripts/ReloadingBenchData/, it should be easy enough to add/remove support for ammo types and materials.
Requirements
- Grand Theft Auto V v1868
- Script Hook V (and its requirements)
- Script Hook V .NET v2.10.10 (and its requirements)
- NativeUI
- AreaLibrary
Notes
- This mod is probably not even close to the actual process, so you'll be disappointed if you're looking for realism.
- Bench inventories are saved in %appdata%/ReloadingBenchMod/.
- If you're not playing as Michael/Franklin/Trevor, you can't use reloading benches. To change this, open /scripts/ReloadingBenchData/benches.xml and set Owner value(s) to Unknown instead of Michael/Franklin/Trevor and save the file. Every character should be able to use reloading benches after the mod is reloaded.
- I won't be providing any support. If anyone wants to add features/fix issues they should make a fork and release their own version.
Source code is available on GitHub.
Först uppladdad: 31 maj 2020
Senast uppdaterad: 31 maj 2020
Senast nedladdad: 1 dag sedan
13 Kommentarer
More mods by rootcause:
This mod adds the ability to craft and dismantle ammo at safehouses, useful for recycling ammunition you're not going to use.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Supported Ammo Types
- Pistol Ammo
- Pistol Full Metal Jacket Ammo
- Pistol Hollow Point Ammo
- Pistol Incendiary Ammo
- Pistol Tracer Ammo
- SMG Ammo
- SMG Full Metal Jacket Ammo
- SMG Hollow Point Ammo
- SMG Incendiary Ammo
- SMG Tracer Ammo
- Shotgun Shell
- Steel Buckshot Shell
- Explosive Slug
- Flechette Shell
- Dragon's Breath Shell
- Rifle Ammo
- Rifle Armor Piercing Ammo
- Rifle Full Metal Jacket Ammo
- Rifle Incendiary Ammo
- Rifle Tracer Ammo
- MG Ammo
- MG Armor Piercing Ammo
- MG Full Metal Jacket Ammo
- MG Incendiary Ammo
- MG Tracer Ammo
- Sniper Ammo
- Sniper Armor Piercing Ammo
- Sniper Explosive Ammo
- Sniper Full Metal Jacket Ammo
- Sniper Incendiary Ammo
- Sniper Tracer Ammo
- Minigun Ammo
Since everything is loaded from XML files located in /scripts/ReloadingBenchData/, it should be easy enough to add/remove support for ammo types and materials.
Requirements
- Grand Theft Auto V v1868
- Script Hook V (and its requirements)
- Script Hook V .NET v2.10.10 (and its requirements)
- NativeUI
- AreaLibrary
Notes
- This mod is probably not even close to the actual process, so you'll be disappointed if you're looking for realism.
- Bench inventories are saved in %appdata%/ReloadingBenchMod/.
- If you're not playing as Michael/Franklin/Trevor, you can't use reloading benches. To change this, open /scripts/ReloadingBenchData/benches.xml and set Owner value(s) to Unknown instead of Michael/Franklin/Trevor and save the file. Every character should be able to use reloading benches after the mod is reloaded.
- I won't be providing any support. If anyone wants to add features/fix issues they should make a fork and release their own version.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Supported Ammo Types
- Pistol Ammo
- Pistol Full Metal Jacket Ammo
- Pistol Hollow Point Ammo
- Pistol Incendiary Ammo
- Pistol Tracer Ammo
- SMG Ammo
- SMG Full Metal Jacket Ammo
- SMG Hollow Point Ammo
- SMG Incendiary Ammo
- SMG Tracer Ammo
- Shotgun Shell
- Steel Buckshot Shell
- Explosive Slug
- Flechette Shell
- Dragon's Breath Shell
- Rifle Ammo
- Rifle Armor Piercing Ammo
- Rifle Full Metal Jacket Ammo
- Rifle Incendiary Ammo
- Rifle Tracer Ammo
- MG Ammo
- MG Armor Piercing Ammo
- MG Full Metal Jacket Ammo
- MG Incendiary Ammo
- MG Tracer Ammo
- Sniper Ammo
- Sniper Armor Piercing Ammo
- Sniper Explosive Ammo
- Sniper Full Metal Jacket Ammo
- Sniper Incendiary Ammo
- Sniper Tracer Ammo
- Minigun Ammo
Since everything is loaded from XML files located in /scripts/ReloadingBenchData/, it should be easy enough to add/remove support for ammo types and materials.
Requirements
- Grand Theft Auto V v1868
- Script Hook V (and its requirements)
- Script Hook V .NET v2.10.10 (and its requirements)
- NativeUI
- AreaLibrary
Notes
- This mod is probably not even close to the actual process, so you'll be disappointed if you're looking for realism.
- Bench inventories are saved in %appdata%/ReloadingBenchMod/.
- If you're not playing as Michael/Franklin/Trevor, you can't use reloading benches. To change this, open /scripts/ReloadingBenchData/benches.xml and set Owner value(s) to Unknown instead of Michael/Franklin/Trevor and save the file. Every character should be able to use reloading benches after the mod is reloaded.
- I won't be providing any support. If anyone wants to add features/fix issues they should make a fork and release their own version.
Source code is available on GitHub.
Först uppladdad: 31 maj 2020
Senast uppdaterad: 31 maj 2020
Senast nedladdad: 1 dag sedan
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So good! How do add another Trevor location since his one is only at sandy shores which is kinda far?
dont worry I figured out a way XD
Y'all make sure to look at the requirements I almost was confused why it wasn't working but it was just me not installing AreaLibrary mod.
@rootcause When I create any "special" ammo like hollows, I don't receive the ammo. Possible bug?
@PatchEye Are you using MK2 weapons?
@Joe Gillian Yeah, I got em in my weapon inventory when I craft the special rounds but it does not add to em. Does it work for you? If it does it might just be something I have that's messing with it.
Will their be an option to buy the materiaols in the future? very cool mod!
this still working?
@littlefilms and how? i mean i know how to put the coordinates but which bench id am i supossed to use?
@Trancenath91
sorry bro i forgot how. been ages
is there any way to add more benches?
WHAT ARE YOU TALKINGABOUT THAT IS SO COOL LIKE TOP TEN OF WHAT I SEEN ON THIS