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Los Santos RED Alpha 0.363

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Los-Santos-RED

> Enhanced and Customizable Free-Roam

Bored with the vanilla GTA 5 free roam mode? Wish there was more interaction and things to do? Hate how the cops will only ever kill and never arrest? Confused why civilians don't care that you are carrying a rocket launcher? Los Santos RED hopes to enhance the default criminal free roam experience by: adding an entirely new script based dispatching system, police/gang/civilian AI enhancements, adding stores and locations to visit, allowing you to perform actions and consume items you buy, giving you the ability to swap to any ped on the street and become that persona, adding new crimes that civilians and cops can report/arrest you for, enhancing the carjacking and lockpicking activities, adding and expanding civilian hold ups and interactions, completely rewriting the scanner system to be more immersive, and much more. The mod also aims to be extremely customizable by exposing tons of settings for the player to get the experience they want. Additional configuration settings are also available in the user editable xml files for even more customization.


> Installation
  • Place all RAGE Plugin Hook files in the root GTA V directory

  • Place all RAGENativeUI files in the root GTA V directory
  • Download the latest release and drag into the Plugins folder in the root GTA V directory
  • Installation video attached
  • To update, remove Los Santos RED.dll, Los Santos RED.pdb, and the LosSantosRED folder in your plugins folder and replace with the newest version.
  • VERSIONS 0.363 and above REQUIRE RageNativeUI 1.8.2 or later, be sure to update if you haven't



> Features

Enhanced Free Roam Mode
  • Dispatch
    • Dynamic difficulty
    • Script based
    • Create custom agencies
      • Set their patrolling and responding areas
      • Set their weapons and vehicles
      • Set the max threat they respond to

    • Redone police scanner audio
    • Can respond to civilian and player called in crimes
    • Police will deploy dynamic roadblocks Including spike strips. They can appear on any road with any agencies vehicles

  • Busted/Wasted Choose Your Start
    • Added "undie" after death to call a mulligan and continue the chase
    • Added bribing of police
    • Added surrendering to police
    • Added ability to chose jail/hospital to respawn at

  • Tasking
    • Police and civilians are more reactive
    • Police react more realistically to escalation
    • Civilians react with fight or flight response instead of ignoring you
    • Added ability to be busted at greater than 1 star
    • Cops will now give foot chase and use tazers
    • Cops will now apprehend and arrest peds that are committing crimes
    • Civilians can react and call in other civilians crimes
    • Civilians can commit random crimes
    • Civilians can now be arrested and transferred to the station
    • Cops will now say more based on the current chase state

  • Crimes
    • Added/Tweaked vanilla crimes
    • Added other common crimes
    • Added traffic offenses
      • Felony speeding, reckless driving, hit-and-run, etc.

    • Fully configurable
      • Set who can report, wanted level gained, etc.


  • Investigations
    • Police will respond and investigate areas called in by civilians
    • The more serious the crime the faster the response

  • Interactions
    • Added Talking with any NPC in the world
      • Ability to react positively and negatively, RDR2 style
      • Different Civilian/Police groups react differently to antagonism

    • Added mugging civilians to get extra spending money

  • Activities
    • Drinking and Smoking are now possible without being stuck in one place
    • Drinking/Drugs will cause intoxication, with similar effects to vanilla
    • Police and Civilians are aware of you being too intoxicated
    • Ability to steal and replace license plates on cars
    • Ability to surrender or commit suicide to quick end a chase
    • Cigarettes are hazardous to your health

  • Redone Carjacking
    • Carjacking can be done with any weapon now
    • Ability to quickly execute the target when doing an armed carjacking

  • Redone Car Lock-Picking
    • Most cars are now locked and require picking to enter along with hotwiring to start
    • Traditional smash-and-grab is still available however cops are now on the lookout for suspicious vehicles (broken windows, smashed headlights, etc.)

  • Ped Swapping
    • Become any ped you come across on the street
    • Auto generated name, criminal record, vehicle, and weapon
    • Spend money! Buy a soda! Go to Ammunation! The game will treat the ped as a main character and allow you to use money as expected

  • Vehicle Features
    • Button press indicators
    • Button press ignition
    • Disabled auto vehicle start
    • Vehicle Fuel
    • Auto window roll down when doing a drive-by

  • Fully Adjustable Settings

  • Plus lots more

> Default Controls
  • F10 - Main Menu
  • F11 - Debug Menu (disabled)
  • E - Surrender
  • G - Drop Weapon and Ammo
  • Shift & E (In Car) - Right Blinker
  • Shift & Q (In Car) - Left Blinker
  • Shift & Space (In Car) - Hazards
  • Shift & Z (In Car) - Toggle Engine
  • Vehicle Enter (Occupied, Press, w/ Weapon) - Carjack With Weapon
  • Vehicle Enter (Occupied, Hold) - Regular Carjack
  • Vehicle Enter (Empty, Press) - Lockpick
  • Vehicle Enter (Empty, Hold) - Smash Window
  • (others should have prompts)

> License
  • License: GPL v3

> Credits
  • alexguirre
  • alloc8or
  • pongo1231
  • Eddlm
  • FoxUnitOne
  • RAGE Plugin Hook Team
  • GTAForums
  • Bob74


> Compatibility
  • Completely INCOMPATIBLE WITH MENYOO WILL CAUSE CRAZY ISSUES
    • Incompatible with
      • Any Police Script Mod
      • Any Wanted Level Changing Mod
      • Story Mode (Most Likely)

    • Can you make it work with XXX No.
    • Do not save and turn off autosave
    • Restart the game without the mod active before saving (does some memory editing)

    > Discord

    > Issues
    • This is an alpha, expect crashes/low performance
    • Peds and Cops may react unexpectedly, AI programming is hard
    • Some settings are not implemented/ do not exist
    • Turning off some settings may cause other unexpected issues, mostly tested with everything ON
    • If the mod doesn't load/can't get to the settings page, Once you are successfully loaded into SinglePlayer with RagePluginHook press F4. Type: ReloadAllPlugins and press Enter.
    • If you delete the xml files, they will be recreated on next launch with the default settings.
    • If you have crashes, please post the contents of your RagePluginHook.log file (located in the root GTA V directory). This will allow me to quickly see the exact error.

    >Changelog
    • - Version 0.363
      • Added customization of Peds with a full UI. You can now create a ped from scratch and choose: name, money, model, props, and components (headblend and overlays also available for the freemode peds)
      • Added purchasing of vehicles (Vapid Dealer, Gallavanter-Benefactor Dealer, Helmut's Euro, Sanders Motorcycles, Luxury Autos, Premium Deluxe, and more)
      • Added sixth star wanted level and changed up dispatching levels.
      • Added gesturing actions. (Wave, Nod, Flip Off, etc.)
      • Added ped reactions to insulting gestures (On-Foot and in vehicle)
      • Added saving of player vehicle (more to come)
      • Added manual closing of a door while driving (Default: LControl)
      • Added option to sit on most seats around LS. Can also sit anywhere on command. Can use inventory items while seated (more to come).
      • Added ability to use inventory items while in a car.
      • Added tool requirement to some consumable items (smokables need a lighter, etc.)
      • Added optional screwdriver requirement for lockpick and hotwiring (default disabled)
      • Added more variety to issued weapons including SMGs and LMGs
      • Added sprinting (default Z when running) with a UI (below health) to give you a slight speed boost when trying to outrun cops (configurable)
      • Added forced first person when ducking in vehicles. Forces a switch to first person when ducking in a vehicle to try and simulate the lack of vision you would have. Can be disabled.
      • Added Ventura and Majestic County Sheriffs and Locations
      • Added voice settings to the freemode ped characters so they can interact with civilians
      • Added more scanner status audio clips (vehicle crashed, current speed, etc.)
      • Added expanded intoxication system. Can be intoxicated by multiple things, each item can give different effects (configurable)
      • Added selling items to peds and stores
      • Added illicit items being flagged during transactions (drugs for now, weapons and people coming soon)
      • Added random drug dealers around Los Santos (try interacting with gang members)
      • Added some pharmacy store menus to allow purchasing of the new pill items.
      • Added ingest activity to handle taking pills/medications (more to come)
      • Added owned vehicle blip when on foot
      • Added store entrance and exit cams
      • Added optional modifiers to most key settings (Use NONE to ignore a modifier)
      • Added more random crimes peds can commit public intoxication, attempting suicide, harassment (will be expanded with lots more to come)
      • Added a few more store banners
      • Updated scanner priority logic
      • Updated cops so they will fire back only when fired upon or injured/killed
      • Updated Lethal Force and Weapons Free to be more consistent, both announcing and cops reaction
      • Updated cops to allow them to keep their weapons out when busted
      • Updated roadblocks to include more barricades
      • Updated store menus and added a few new items
      • Updated NOOSE and FIB HRT team spawns
      • Updated all police weapons and attachments
      • Updated locations to add many more (still lots more to come)
      • Updated scanner to use In for areas instead of Near
      • Updated menus to match a bit better in a few places (still lots more to come)
      • Updated to not use the "real" wanted level system. Allows more ambient interactions during a chase (gangbangers will fight cops)
      • Updated cop logic during chases (on foot and in vehicle) to react a bit better.
      • Updated default settings to better match reality.
      • Updated locations to use a grid system to detect when near
      • Updated store and inventory descriptions with more item facts
      • Fixed peds getting too many driving stolen vehicle charges
      • Fixed some general performance sinks
      • Fixed ghost cops from having weapons (removed)
      • Fixed civilian tasking and updating being extremely delayed
      • Fixed intoxication not stacking and interaction between non-intoxicating and intoxicating items
      • Fixed locations not correctly updating distances
      • Fixed removing player owned vehicles
      • Fixed cleanup and blips for cops
      • Fixed attachments not always being set
      • Fixed incorrect issued weapons for the heli crews
      • Fixed scanner items from playing after you have respawned
      • Fixed cops always shuffling between weapons when getting out of cars
      • And lots more.


    • Version 0.27
      • Added shops, restaurants, drive thrus, food vendors, liquor stores, hotels, etc. to the game world inspired by previous GTAs. Each shop has a menu and opening hours. You can buy food, drinks, smokables, tools, a place to stay, etc. Locations, menus, etc. are all configurable in the xmls. Menus, Locations, and Props are WIP, more will be added and existing items updated.
      • Added inventory system to handle food, cigarettes, tools, and drugs. (more to come)
      • Added interior name to the location information (if available)
      • Added ability to takeover police. Can let the AI patrol for you or takeover (alpha - just for fun don't expect much more, may have issues)
      • Added ability for peds to call police without panicking for mundane crimes
      • Added insulting officer and harassment crimes
      • Added drug dealing crime
      • Added max wanted level setting
      • Added option to show secondary jurisdiction in the UI
      • Added fading of the UI after no changes (enabled/timeouts/etc. configurable)
      • Added the option to add time to the player display in the options
      • Added auto dimming of the UI at night.
      • Added setting to stop time based increases in wanted level.
      • Added setting to stop wanted level from increasing by killing police
      • Added speed limit signs to the UI

      • Updated ped swapping from deleting your old character (they are not persistent though and might despawn by the game)
      • Updated ASD agencies to use assault rifles since they cannot shoot the marksman out of the heli
      • Updated chase tasking to hopefully minimize chase blobs
      • Updated investigation mode colors to match the cops current state better
      • Updated the UI to be more descriptive and moved some stuff around
      • Updated random crime distance to be further away
      • Updated UI to have some more relevant information and moved some things around
      • Updated peds calling in crimes for other peds to be less performance intensive (will always cause some performance degradation, can turn off with a setting)
      • Updated kidnapping crime to be disabled by default until I can come up with better detection techniques

      • Fixed some offset setting while pedswapping. You can now takeover the same ped multiple times.
      • Fixed former ped always dying after pedswapping while wanted (still should be dead if swapped while dead)
      • Fixed vehicle notification not including owned vehicles unless you are in them
      • Fixed the engine toggle duplication bug (maybe not)
      • Fixed some issues with deleting dead cops
      • Fixed vehicles not being properly marked as mod spawned and not being cleaned up and repaired
      • Fixed some issues with the Have Description crime reporting
      • Fixed the investigation circle ui not updating properly
      • Fixed insulting gangsters, ped, or cops to actually cause a fight
      • Fixed owned vehicles causing gta charges when getting into the passenger seat.
      • Fixed ghost cops having weapons (for real this time)
      • And a lot more


    • Version 0.21
      • Added ped police response. Police will now apprehend peds who are committing crimes (player can use to divert attention)
      • Added ped crime committing. Peds can randomly commit crimes in the world, against you or other peds (configurable with timeouts)
      • Added ped crime tracking. Peds will call in crimes committed by other peds (configurable)
      • Added ped arresting. Player can watch peds who are busted by the cops be transported to jail (more to come)
      • Added helicopter mounted weapons and spotlight control
      • Added more description to the suspicious vehicle scanner report
      • Added more description to the player status notification
      • Added crime display that shows all crimes currently violating (used to see what triggers a wanted level default off)
      • Added even more tweakable settings
      • Updated police chasing to react more dynamically (getting in and out of a car, when to stop, etc.)
      • Updated error handling to allow some small errors on update without needing an entire restart
      • Updated buttons used to start to avoid conflicts with other mods
      • Updated search mode stopping to hopefully fix the floating weapons some players experience
      • Updated and simplified ped perception to be more reliable
      • Updated to allow non pilot peds to use long guns in the helicopter
      • Updated military and 4 star response vehicles and passengers
      • Updated weapon assignment in helis and tanks, they are much tougher now
      • Updated arresting and unarresting animations
      • Updated Weapons.xml to include some new DLC weapons
      • Updated cops voice lines to correspond to another target (if applicable)
      • Fixed county jurisdiction spawning issues, the air support divisions should now respond properly
      • Fixed some rare RAGE.Inventory and RAGE.Tasks crashes by calling the natives instead of using the built in classes
      • Fixed some general police tasking issues
      • Fixed heli tasking during active tasks
      • Fixed helicopters never having
      • Fixed having kidnapping trigger when passengers are in your group or are mission peds
      • Fixed startup notification to display the actual build number
      • Fixed unload notification text
      • Fixed helicopter and tanks passengers never using mounted weapons
      • Fixed police accuracy not matching the value from settings
      • Fixed police tasking when on foot in investigation mode, will now use the navmesh
      • Fixed police weapon assignment to disallow taser use in vehicle
      • And a lot more


    • Version 0.141
      • Fixed change/remove plate and save game menus not updating properly to changes until after a restart.
      • Fixed crash on change plate when there isnt a vehicle around
      • Fixed some general crashes and added more error checking
      • Fixed cops weapons attachments not being added to guns.
      • Fixed tracking of killed civilians and cops.
      • Fixed scanner to allow the multi audio reports to play.
      • Fixed getting constant police assault charges from a bleeding cop.
      • Fixed getting a wanted level right after ped swapping while busted MOST of the time (some edge cases you still might, fine system will help)
      • Fixed non-mod spawned police from getting stuck in a chase task even after a bribe.
      • Fixed riding as a passenger triggering a driving stolen vehicle
      • Fixed self-radio being auto set by default.
      • Updated missions peds to not be tasked or report crimes by default. Used to allow other mods to spawn enemies and not interfere.
      • Updated police speech and increased frequency.
      • Updated police tasking handle more possible chase states.
      • Lowered how often scanner can play ambient events.
      • Tweaked some crimes for better flow.
      • Increased time it takes to get intoxicated and to sober up.
      • Increased update frequency of police and civilians slightly to improve responsiveness.
      • Changed restricted zone to require you to be inside the zone for a period of time to trigger trespassing.
      • Added basic vehicle persistence, owned vehicles will not disappear until you are far away.
      • Added EMS Dispatching. Ambulances will now be added to ambient traffic (more to come).
      • Added Fire Dispatching. Firetrucks will now be added to ambient traffic (more to come).
      • Added Dynamic Roadblocks. Includes spike strips and can appear on any road. Uses any agencies vehicles.
      • Added vehicle ownership menu item. Used to flag a vehicle as owned so it isnt considered stolen and isnt locked.
      • Added new police response at level one. Police will now react more realistically to petty crimes.
      • Added new fine system. Can quick pay a small fee to get out of petty crimes.
      • Added permadeath mode.
      • Added grace period after bribing police or payng a fine. They won't worry about petty crimes for a bit afterwards, but will still respond to major crimes.
      • Added setting to disable my gas system and allow use of another mod/vanilla.
      • Added tons more settings to have even more control over the systems and difficulty.
      • Tweaked existing settings default values to make more sense


Show Full Description

Först uppladdad: 15 oktober 2021
Senast uppdaterad: 30 december 2021
Senast nedladdad: 3 timmar sedan

All Versions

 0.363 (current)

1962 nerladdade , 300 MB
29 december 2021

 0.27

702 nerladdade , 200 MB
28 november 2021

 0.21

550 nerladdade , 200 MB
13 november 2021

 0.141

325 nerladdade , 200 MB
30 oktober 2021

 0.1

289 nerladdade , 200 MB
15 oktober 2021

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