All Gangs for Gang and Turf Mod 3.1
14706
129
14706
129
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.3
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
3.1:
-Fixed minor bugs
-Clifford Mercenaries where too OP and out of place, so they where replaced with Merryweather Security Consulting, a security branch of Merryweather Mercenaries (wich mean less OP weapons)
-Added some new turfs/zones to conquer, some wich are more valuable than others
-Removed some duplicated peds
-Also Im preparing a new separate pack, more focused on professional crime/security rather than gangs
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.3
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
3.1:
-Fixed minor bugs
-Clifford Mercenaries where too OP and out of place, so they where replaced with Merryweather Security Consulting, a security branch of Merryweather Mercenaries (wich mean less OP weapons)
-Added some new turfs/zones to conquer, some wich are more valuable than others
-Removed some duplicated peds
-Also Im preparing a new separate pack, more focused on professional crime/security rather than gangs
Först uppladdad: 19 april 2022
Senast uppdaterad: 1 maj 2024
Senast nedladdad: 1 timma sedan
84 Kommentarer
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.3
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
3.1:
-Fixed minor bugs
-Clifford Mercenaries where too OP and out of place, so they where replaced with Merryweather Security Consulting, a security branch of Merryweather Mercenaries (wich mean less OP weapons)
-Added some new turfs/zones to conquer, some wich are more valuable than others
-Removed some duplicated peds
-Also Im preparing a new separate pack, more focused on professional crime/security rather than gangs
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.3
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
3.1:
-Fixed minor bugs
-Clifford Mercenaries where too OP and out of place, so they where replaced with Merryweather Security Consulting, a security branch of Merryweather Mercenaries (wich mean less OP weapons)
-Added some new turfs/zones to conquer, some wich are more valuable than others
-Removed some duplicated peds
-Also Im preparing a new separate pack, more focused on professional crime/security rather than gangs
Först uppladdad: 19 april 2022
Senast uppdaterad: 1 maj 2024
Senast nedladdad: 1 timma sedan
Okay I finally got a new pc and was able to work again in this mod, lot of shit changed and fixed, please let me know any troubles, duplicated peds, wrong weapons (no idea how ballas had access to fireworks but is already fixed)
Any suggestion, change etc is welcome, I can even make some option files with changes if you need, all I ask is simple: dont be a dick. That aside, I am all ears!
@TwinkyMods Tks for your reply :3, hope you can fix it soon because playing LSPDFR with your mod makes my game very chaotic, very roleplay in LSPDFR force to suppress gang bases.
The mercs are good besides their ridiculous weapons. They don't fit. Maybe give the mercs cheap foreign imports like the AK and Compact? Makes them stick out.
Also, more model variety for the mercs would be good. I think I've only ever seen the bald guy model.
@flameducky Clifford Mercs are clones, so thats the only model they have but maybe I can replace them with Merryweather mercs instead? And yeah maybe the weapons are too OP, gonna change that also
Anything else you would like me to change or something else you dont like? I am all ears
hey really nice work with this! I love how it keeps track with all the updates. look forward to seeing you work with the McTony's Security Team, Johnny Guns' Hired Gunmen, Rubio Cartel Security, and La'oub Princess Private Security (you could make these a sep pack for more organized crime chaos)
@TwinkyMods I think merryweather would fit perfect in place of Clifford.
I didn't know they were intended to be clones, I was struggling to come up with a lore reason for them all looking the same lol
@GTAfan16 Funny enough, I was already working In a separate 'professional' version of the mod.
Mostly bc I dont have enough blimp colors to add all of them on the same version.
Sup guys,if you think some gangs are too much let me know and I will make an optional file with only the OG gangs (families, vagos, aztecas, ballas)
As always, open to opinions, suggestions and ideas
how to start my own gang
@Brutuking Edit the Gang ini file to your liking
how to fix hasnt takeable turf? i cant take any turf wherever i go
@anterr Weird, I never experiended that problem before.
Two options:
Either you dont have enough money to launch an attack, or has something to do with the original mod (since this is just a gang file)
I will keep testing to see If I can reproduce your problem.
So with this I don’t have to download the old mod?
@TwinkyMods I'm loving this mod but Fried Mind Corporation is pretty OP in my game. Their wiping out basically everyone. I'm probably going to reinstall stock files and then make some edits to remove Fried Mind before I start up again. TBH I like your idea of making a version with only the OG gangs. Nothing against your custom entries, it'd just be nice to have the choice to stick with vanilla gangs, or add in others.
@Whatscheiser Fried Mind OP?
Maybe I forgot to remove some weapons, since they are supposed to have the same armory as Epsilon.
And yeah I am going to make an optional file with only OG so people can have more options.
@alexwasherefirst You mean the mod from lucas? No, you still need that one, just replace the inis with the ones I provided.
Hey nice mods but how can i prevent My Famillys gang to attack the other Famillys npc that spawn in the base game ?
@TwinkyMods
are you gonna add the duggan crime family next?
good
@TwinkyMods Can you add Angels of Death to this mod? It would be very cool. Nice mod.
i installed this mod on the latest build of GTA 5 in July. But the result i got is not working. The mod can not start with the shortcut B. Is the mod outdated hope to get the latest update soon.