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Rosaria from Genshin Impact | Add-On | Replace 1.6

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This Rosaria model has originally brought to GTA 5 by raviabhishek1. I just improved the model on my own.

So please, don't get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.

Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem

Changelog:
v.1.6.1
-Fixed a slight misplaced texture in bare-leg texture variant
-Removed some unnecessary mesh inside the head of model

v1.6
-Added a pantyhose leg texture variant of ''head'' component
-Made small adjustments on neck and finger bone placements

v1.5
-Added a bare leg texture variant of ''head'' component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain

v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers' rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]

v1.3
2 varieties mentioned in v1.1 has turned into components. Model's veil part is a ''hair'' comp and lower clothing part is an ''accs'' comp from now on. You can toggle on and off the components from a trainer.

v1.2
Improved the model's skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can't hold a baseball bat properly anymore after changing the arms' bone position. Also, model's feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model's rig first time.

v.1.1
Added 2 new varieties of the model.
Var.1 --> Removed lower clothing
Var.2 --> Removed both veil and lower clothing.

NOTE : I know they are separated ydd files but I will learn how to turn them into ''components'' (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.

v1.0
-New HD textures
-Decreased the model's bumpiness so that it looks smoother
-I know there's still no clothing physics and no facial animations because I'm not capable of doing them.
-Added a specular map (it looks shinier). Also it's not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here's the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts' insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it's possible.
If you face any problems please let me know, I will try my best to help you if I'm capable of what you need.
Have fun!
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Först uppladdad: 31 juli 2023
Senast uppdaterad: 5 timmar sedan
Senast nedladdad: 27 minuter sen

All Versions

 1.6.1

0 nerladdade , 10 MB
5 timmar sedan

 1.6 (current)

453 nerladdade , 10 MB
26 januari 2024

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