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1960's Liveries for SkylineGTRFreak's B-52

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For SkylineGTRFreak's Boeing B-52 Stratofortress

Here: https://www.gta5-mods.com/vehicles/b-52h-stratofortress-add-on-vehfuncs-v


Once installed with their instructions, open the dlc.rpf with OpenIV

Follow this path to the file to overwrite:

...\GTAV\mods\update\x64\dlcpacks\b52\dlc.rpf\x64\levels\gta5\vehicles\vehicles.rpf\b52.ytd

If you wish to retain the original USAF livery, while in OpenIV, extract the file b52.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to origb52.ytd.

When ready to overwrite with USAF 1960's B-52 livery, toggle "Edit mode", top right button, and drag b52.ytd from the extracted zip file and drop here:

...\GTAV\mods\update\x64\dlcpacks\b52\dlc.rpf\x64\levels\gta5\vehicles\vehicles.rpf\b52.ytd

Just to confirm the livery, I'd click on the b52.yft or b52_hi.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.

Once satisfied, close the model viewer and run GTAV and spawn b52 with the trainer of your choice.

A note, for livery number 6, chose the paint option of metal, brushed aluminum for a B-52 without camo.



There is also a B-52 WarPackUSA, https://www.gta5-mods.com/vehicles/war-pack-special-edition-usa-add-on, but you have to overwrite the b52.yft b52-hi.ytd and b52.ytd in the dlc. Even then I had to rename the b52_sign_1 texture to something like b52_sign_6, then rename the camo or bare metal paint from b52_sign_4, 5, or 6 to b52_sign_1. But I had issues with vehicle functions with the WarPackUSA B-52. It flies, but I couldn't drop ordinance.

I've included my working files, in case you'd like to use it as a starting point for your own work.

Enjoy,
Gillman
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