GTA IV 3D Bullet Hole Glass - (Parallax Glass) 2.0
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2020 Update - Decided to come back and make some slight tweaks and improvements.
I've also begun work on more realistic parallaxed bulletholes which will be coming shortly after the release of this one.
Finally learnt how to make the sweet parallax effect similar to that of GTA 4. When viewed at different angles, the bullet hole looks 3-Dimensional especially seen in the shotgun glass decal.
GTA 4 Bullet Hole Glass - PT_Pazza
This was a simple change I did because I did not like the look of GTA 5's new glass textures. Didn't plan on releasing it but here I am. I got the files from 4 and replaced it. I also created a custom normal map on Photoshop since the original ones were too low res. Enjoy.
INSTALLATION
1. Extract the images somewhere
2. In OpenIV go to GTA V\(mods)\update\update.rpf\x64\textures
3. Go into edit mode
4. Open up fxdecal.ytd
5. Find fxdecal_glass and click replace
6. Find the extracted images and replace with fxdecal_glass.png (named the files after the replaced ones)
7. Replace fxdecal_glass_n and fxdecal_glass_s
For 1.3
Put decals.dat in GTAV/(mods)/update/update.rpf/common/data/effects
For custom decals.dat;
1. Open in a structured note application (I use Notepad++)
2. Scroll down to every row with material relating to glass
3. Under the Parallax>Steep column, set to 1
4. Under Parallax>Scale column, set to 0.05 (Or preferred depth value)
No known bugs.
Changelog
1.3
Added Parallax effect + changed normal map
1.2
Added new normal maps giving a more 3D effect
1.1
Fixed normal map
Added backup files
1.0
Release
I've also begun work on more realistic parallaxed bulletholes which will be coming shortly after the release of this one.
Finally learnt how to make the sweet parallax effect similar to that of GTA 4. When viewed at different angles, the bullet hole looks 3-Dimensional especially seen in the shotgun glass decal.
GTA 4 Bullet Hole Glass - PT_Pazza
This was a simple change I did because I did not like the look of GTA 5's new glass textures. Didn't plan on releasing it but here I am. I got the files from 4 and replaced it. I also created a custom normal map on Photoshop since the original ones were too low res. Enjoy.
INSTALLATION
1. Extract the images somewhere
2. In OpenIV go to GTA V\(mods)\update\update.rpf\x64\textures
3. Go into edit mode
4. Open up fxdecal.ytd
5. Find fxdecal_glass and click replace
6. Find the extracted images and replace with fxdecal_glass.png (named the files after the replaced ones)
7. Replace fxdecal_glass_n and fxdecal_glass_s
For 1.3
Put decals.dat in GTAV/(mods)/update/update.rpf/common/data/effects
For custom decals.dat;
1. Open in a structured note application (I use Notepad++)
2. Scroll down to every row with material relating to glass
3. Under the Parallax>Steep column, set to 1
4. Under Parallax>Scale column, set to 0.05 (Or preferred depth value)
No known bugs.
Changelog
1.3
Added Parallax effect + changed normal map
1.2
Added new normal maps giving a more 3D effect
1.1
Fixed normal map
Added backup files
1.0
Release
Först uppladdad: 22 februari 2017
Senast uppdaterad: 12 maj 2020
Senast nedladdad: 3 timmar sedan
79 Kommentarer
2020 Update - Decided to come back and make some slight tweaks and improvements.
I've also begun work on more realistic parallaxed bulletholes which will be coming shortly after the release of this one.
Finally learnt how to make the sweet parallax effect similar to that of GTA 4. When viewed at different angles, the bullet hole looks 3-Dimensional especially seen in the shotgun glass decal.
GTA 4 Bullet Hole Glass - PT_Pazza
This was a simple change I did because I did not like the look of GTA 5's new glass textures. Didn't plan on releasing it but here I am. I got the files from 4 and replaced it. I also created a custom normal map on Photoshop since the original ones were too low res. Enjoy.
INSTALLATION
1. Extract the images somewhere
2. In OpenIV go to GTA V\(mods)\update\update.rpf\x64\textures
3. Go into edit mode
4. Open up fxdecal.ytd
5. Find fxdecal_glass and click replace
6. Find the extracted images and replace with fxdecal_glass.png (named the files after the replaced ones)
7. Replace fxdecal_glass_n and fxdecal_glass_s
For 1.3
Put decals.dat in GTAV/(mods)/update/update.rpf/common/data/effects
For custom decals.dat;
1. Open in a structured note application (I use Notepad++)
2. Scroll down to every row with material relating to glass
3. Under the Parallax>Steep column, set to 1
4. Under Parallax>Scale column, set to 0.05 (Or preferred depth value)
No known bugs.
Changelog
1.3
Added Parallax effect + changed normal map
1.2
Added new normal maps giving a more 3D effect
1.1
Fixed normal map
Added backup files
1.0
Release
I've also begun work on more realistic parallaxed bulletholes which will be coming shortly after the release of this one.
Finally learnt how to make the sweet parallax effect similar to that of GTA 4. When viewed at different angles, the bullet hole looks 3-Dimensional especially seen in the shotgun glass decal.
GTA 4 Bullet Hole Glass - PT_Pazza
This was a simple change I did because I did not like the look of GTA 5's new glass textures. Didn't plan on releasing it but here I am. I got the files from 4 and replaced it. I also created a custom normal map on Photoshop since the original ones were too low res. Enjoy.
INSTALLATION
1. Extract the images somewhere
2. In OpenIV go to GTA V\(mods)\update\update.rpf\x64\textures
3. Go into edit mode
4. Open up fxdecal.ytd
5. Find fxdecal_glass and click replace
6. Find the extracted images and replace with fxdecal_glass.png (named the files after the replaced ones)
7. Replace fxdecal_glass_n and fxdecal_glass_s
For 1.3
Put decals.dat in GTAV/(mods)/update/update.rpf/common/data/effects
For custom decals.dat;
1. Open in a structured note application (I use Notepad++)
2. Scroll down to every row with material relating to glass
3. Under the Parallax>Steep column, set to 1
4. Under Parallax>Scale column, set to 0.05 (Or preferred depth value)
No known bugs.
Changelog
1.3
Added Parallax effect + changed normal map
1.2
Added new normal maps giving a more 3D effect
1.1
Fixed normal map
Added backup files
1.0
Release
Först uppladdad: 22 februari 2017
Senast uppdaterad: 12 maj 2020
Senast nedladdad: 3 timmar sedan
Does anyone Know if there is a tutorial on this mod?
Does anyone Know if there is a tutorial on this mod? because its easier to understand for me
Hey bro I have been trying to contact you through discord and youtube and i was wondering how do you make the bullet holes crater in when u shot the glass to make it look like 3d can u Showcase us and maybe update then tutorial thank you
@Yolomann500 bro did the 3d gta iv work for you update on how you did it to make it work beacuse i did all the steps correctly and i see no crater holes when i shoot windshield like him on the vid and stuff
@PT_Pazza my discord name is mryeet can u accept it
@gentlejoey123458 did u find any solution
@InfYeet not yet...will do it again later
@Mentrixz Yo bro can u make a tutorial
@gentlejoey123458 found any fix ?
@InfYeet not yet
@slushieee Did it work for you ,? like did the glass form a depth of 3d
@gentlejoey123458 bro you and me should spam his dm in gta 5 mods till he replys maybe he will notice
@InfYeet I know but it's hard to do. Sometimes the author can give up this mod for some reason,so what I do is just wait,I am not hurry for reply
@gentlejoey123458 BRO I FOUND THE FIX OMGGGG IS IN THE SHADER SETTINGS BRO ITS A GRAPHIC SETTINGS SET IT TO VERY HIGH AND U IT WILL WORK OMGGGGGG LETS GOOOO WHY DIDN MOD TELL US AAAAAAAAH
Now do it like this in your description pazz Set shaders to high to actually get the 3d Model bullet hole glass to work ok
@gentlejoey123458 bro did you tried to change the shader settings ? did it work for you if not u will need to do the decal step that pazz has put in there :)
@woohoowi not possible
How to remove this mod?
Any way to make the glass indestructible?
way better than vanilla but i think an update broke this mod since it doesnt look anything like the pictures and the textures are now massive and its kinda ugly