RDE Expansion and Improvement pack [3.1.7] [OUTDATED] 1.1
733
23
733
23
IT'S REQUIRED AN INSTALLATION OF RDE 3.1.7 FOR USING THIS MOD
Download it here: https://www.gta5mods.com/misc/realismdispatchenhanced
DESCRIPTION
This package contains several improvements and additional content for RDE.
FEATURES
List of the major features included:
COMPATIBILITY WITH OTHER MODS
INSTALLATION
Run the oiv file with OpenIV.
MAKE SURE to create backup of your Mods and Scripts folder before proceeding.
In order to avoid running in any problems, I suggest you to install your mods in the following order:
1. Install RDE
2. Install any other mods you like
3. Install this mod
For manual installation:
1. Rename the oiv file to zip file
2. Extract the zip file and pick the files
WARNING
If you want to use a different gameconfig file from mine, make sure to change this entry:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="24" / >
into this:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="27" / >
Otherwise your game will CRASH on loading screen.
CREDITS
Credits to Dilapidated and the RDE team for the RDE mod and the gameconfig file used in this mod
Link to the mod: https://www.gta5mods.com/misc/realismdispatchenhanced
Link to the gameconfig file: https://github.com/pnwparksfan/gameconfig
Credits to CPast for the combattweaks.asi script (GTA IV style wanted system)
Link to the GitHub project: https://github.com/cpast/GTA_Combat_Tweaks
Credits to Voit Turyv for the Police supercars used in this mod
Link for police vacca: https://www.gta5-mods.com/vehicles/pegassi-vacca-lspd
Link for police bullet: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv
Special thanks to Momit for helping me with testing and featuring my mod on his youtube channel
Link to his yt channel: https://www.youtube.com/@LichKingMomit
Download it here: https://www.gta5mods.com/misc/realismdispatchenhanced
DESCRIPTION
This package contains several improvements and additional content for RDE.
FEATURES
List of the major features included:
- New Wanted System:
- When you are wanted, a search zone will appear around you (like GTA IV),
- Leave the search zone unseen by the cops to lose them instantly,
- Or stay hidden and wait for the cops to call off the search (it might take longer than usual).
- Tweaked Police Search AI:
- Cops will progressively search the player in a perimeter around your last seen location that slowly grows over time,
- Cops will be less likely to cheat in order to find you,
- Increased cops' cone vision.
- Improved Police Vehicle and On-Foot General AI and dispatch:
- While on a vehicle, cops will no longer ram you but instead they'll try to box you or use PIT manouvers,
- Cops will now chase you at full speed,
- Police and SWAT on foot will charge you less and use cover a bit more effectively,
- Juggernauts will be more common but less tankier.
- Police Helicopters will now need to refuel even at 4 and 5 stars (when before they had infinite fuel),
- Police and SWAT will now use the megaphone from helicopters,
- Police and SWAT will now use the megaphone while the player is on foot [SCRIPTS],
- SWAT units will now use megaphones,
- FIB Unmarked units will sometimes spawn at 4 stars on every zone,
- FIB SWAT, NOOSE and NOOSE Juggernauts will now spawn at 5 stars as "heavy units" (blue dots on the map),
- Reworked dispatch vehicles for every zone,
- Added new weapon animations for police and SWAT units,
- Civilians and cops will now react accordingly when player is holding a weapon [SCRIPTS],
- Cops will now react to player's traffic violations (most of them must be enabled in MinorCrimesReporter.ini) [SCRIPTS].
- Reworked Response Zones:
- LSSD jurisdiction has been corrected in order to match the map provided by RDE,
- Passing near Fort Zancudo, Bolingbroke Penitentiary, NOOSE HQ and Humane Labs will trigger their respective response zone,
- Added Rockford Hills PD response zone (based on real life Beverly Hills PD),
- Added Del Perro PD (based on real life Santa Monica PD) [Will only spawn on traffic].
- Reworked Military vehicles weapons and AI:
- Vehicles with explosive weapons will have much less accuracy (in order to avoid fast deaths),
- Vehicles with Air Missiles will also have much less accuracy (allowing to fly helicopters and planes without instantly be taken down),
- Military tanks, helicopters and jets will flee as soon as you leave your vehicle,
- Many military vehicles weapon have been tweaked in order to be more realistic and balanced when used against the player.
- Added Police K9 Units (with Advanced AI [SCRIPTS]):
- Dogs will behave accordingly based on whether the player is on vehicle or not,
- Dogs will not attack the player when deadly force is not authorized,
- Dogs will search the player when hidden,
- Dogs will have proper in-vehicle animations,
- Dogs will also attack hostile NPCs.
- Reworked explosion damage and physics:
- Explosions will now deal progressively less damage the further you stay away from the center,
- Tweaked explosion range for all types of explosion (Increased range by a lot for petrol tank explosions),
- Tweaked damage values for each type of explosion (RPGs will deal more damage, grenades will deal less).
- Reworked vehicle physics:
- Vehicles will now deform in a more realistic way like in GTA IV,
- Vehicle heavy damaged by explosions will sometimes catch on fire before exploding (instead of exploding immediantly),
- Flying vehicles are now as resistent to bullets as normal ground vehicles,
- Flying vehicles will no longer slowly die after their engine began smoking.
- Melee combat tweaks:
- Melee takedowns with non-blunt weapons (bats, nightstick, firearm melee, etc) will no longer kill 200 hp peds (such as cops, gangs and other hostile groups),
- Stealth takedowns are still a one hit kill,
- Overall melee damage is reduced.
- Added new types of police dispatch units
- Added new types of roadblocks
- Added police blips when player is not wanted (can be turned off on MinorCrimesReporter.ini) [SCRIPTS]
- Miscellaneous tweaks and fixes:
- Fixed SWAT units "unawareness" when spawning on a roadblock,
- Fixed an uncommon crash that can happen when trying to spawn juggernauts.
- Fixed a problem that caused the Bolingbroke prison gates to not open, trapping the player inside.
- Cops will no longer ram you when PIT are not yet authorized.
- Military will no longer have their weapons removed when Deadly Force is not autorized,
- Moved some more weapons in the "Heavy weapons" and "NotArmed weapons" categories,
- Moved some more vehicles in the heavy vehicle classes category,
- Increased ambient cops spawns on every zone,
- Adjusted cops ambient spawn for every zone.
- Fixed and improved some scenario events.
COMPATIBILITY WITH OTHER MODS
- Vehicle Handling mods that replace handling.meta files for stock vehicles (vehicles already present in the default game, including dlcs) should be installed after this mod. Beware that by doing this the vehicles you modified will lose their special properties exclusive to this mod.
- Weapon and Weapon Animations mods should work as long as you follow correctly the installation steps below.
INSTALLATION
Run the oiv file with OpenIV.
MAKE SURE to create backup of your Mods and Scripts folder before proceeding.
In order to avoid running in any problems, I suggest you to install your mods in the following order:
1. Install RDE
2. Install any other mods you like
3. Install this mod
For manual installation:
1. Rename the oiv file to zip file
2. Extract the zip file and pick the files
WARNING
If you want to use a different gameconfig file from mine, make sure to change this entry:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="24" / >
into this:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="27" / >
Otherwise your game will CRASH on loading screen.
CREDITS
Credits to Dilapidated and the RDE team for the RDE mod and the gameconfig file used in this mod
Link to the mod: https://www.gta5mods.com/misc/realismdispatchenhanced
Link to the gameconfig file: https://github.com/pnwparksfan/gameconfig
Credits to CPast for the combattweaks.asi script (GTA IV style wanted system)
Link to the GitHub project: https://github.com/cpast/GTA_Combat_Tweaks
Credits to Voit Turyv for the Police supercars used in this mod
Link for police vacca: https://www.gta5-mods.com/vehicles/pegassi-vacca-lspd
Link for police bullet: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv
Special thanks to Momit for helping me with testing and featuring my mod on his youtube channel
Link to his yt channel: https://www.youtube.com/@LichKingMomit
Först uppladdad: 7 juli 2023
Senast uppdaterad: 22 oktober 2023
Senast nedladdad: 6 timmar sedan
98 Kommentarer
More mods by ThatsPella:
IT'S REQUIRED AN INSTALLATION OF RDE 3.1.7 FOR USING THIS MOD
Download it here: https://www.gta5mods.com/misc/realismdispatchenhanced
DESCRIPTION
This package contains several improvements and additional content for RDE.
FEATURES
List of the major features included:
COMPATIBILITY WITH OTHER MODS
INSTALLATION
Run the oiv file with OpenIV.
MAKE SURE to create backup of your Mods and Scripts folder before proceeding.
In order to avoid running in any problems, I suggest you to install your mods in the following order:
1. Install RDE
2. Install any other mods you like
3. Install this mod
For manual installation:
1. Rename the oiv file to zip file
2. Extract the zip file and pick the files
WARNING
If you want to use a different gameconfig file from mine, make sure to change this entry:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="24" / >
into this:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="27" / >
Otherwise your game will CRASH on loading screen.
CREDITS
Credits to Dilapidated and the RDE team for the RDE mod and the gameconfig file used in this mod
Link to the mod: https://www.gta5mods.com/misc/realismdispatchenhanced
Link to the gameconfig file: https://github.com/pnwparksfan/gameconfig
Credits to CPast for the combattweaks.asi script (GTA IV style wanted system)
Link to the GitHub project: https://github.com/cpast/GTA_Combat_Tweaks
Credits to Voit Turyv for the Police supercars used in this mod
Link for police vacca: https://www.gta5-mods.com/vehicles/pegassi-vacca-lspd
Link for police bullet: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv
Special thanks to Momit for helping me with testing and featuring my mod on his youtube channel
Link to his yt channel: https://www.youtube.com/@LichKingMomit
Download it here: https://www.gta5mods.com/misc/realismdispatchenhanced
DESCRIPTION
This package contains several improvements and additional content for RDE.
FEATURES
List of the major features included:
- New Wanted System:
- When you are wanted, a search zone will appear around you (like GTA IV),
- Leave the search zone unseen by the cops to lose them instantly,
- Or stay hidden and wait for the cops to call off the search (it might take longer than usual).
- Tweaked Police Search AI:
- Cops will progressively search the player in a perimeter around your last seen location that slowly grows over time,
- Cops will be less likely to cheat in order to find you,
- Increased cops' cone vision.
- Improved Police Vehicle and On-Foot General AI and dispatch:
- While on a vehicle, cops will no longer ram you but instead they'll try to box you or use PIT manouvers,
- Cops will now chase you at full speed,
- Police and SWAT on foot will charge you less and use cover a bit more effectively,
- Juggernauts will be more common but less tankier.
- Police Helicopters will now need to refuel even at 4 and 5 stars (when before they had infinite fuel),
- Police and SWAT will now use the megaphone from helicopters,
- Police and SWAT will now use the megaphone while the player is on foot [SCRIPTS],
- SWAT units will now use megaphones,
- FIB Unmarked units will sometimes spawn at 4 stars on every zone,
- FIB SWAT, NOOSE and NOOSE Juggernauts will now spawn at 5 stars as "heavy units" (blue dots on the map),
- Reworked dispatch vehicles for every zone,
- Added new weapon animations for police and SWAT units,
- Civilians and cops will now react accordingly when player is holding a weapon [SCRIPTS],
- Cops will now react to player's traffic violations (most of them must be enabled in MinorCrimesReporter.ini) [SCRIPTS].
- Reworked Response Zones:
- LSSD jurisdiction has been corrected in order to match the map provided by RDE,
- Passing near Fort Zancudo, Bolingbroke Penitentiary, NOOSE HQ and Humane Labs will trigger their respective response zone,
- Added Rockford Hills PD response zone (based on real life Beverly Hills PD),
- Added Del Perro PD (based on real life Santa Monica PD) [Will only spawn on traffic].
- Reworked Military vehicles weapons and AI:
- Vehicles with explosive weapons will have much less accuracy (in order to avoid fast deaths),
- Vehicles with Air Missiles will also have much less accuracy (allowing to fly helicopters and planes without instantly be taken down),
- Military tanks, helicopters and jets will flee as soon as you leave your vehicle,
- Many military vehicles weapon have been tweaked in order to be more realistic and balanced when used against the player.
- Added Police K9 Units (with Advanced AI [SCRIPTS]):
- Dogs will behave accordingly based on whether the player is on vehicle or not,
- Dogs will not attack the player when deadly force is not authorized,
- Dogs will search the player when hidden,
- Dogs will have proper in-vehicle animations,
- Dogs will also attack hostile NPCs.
- Reworked explosion damage and physics:
- Explosions will now deal progressively less damage the further you stay away from the center,
- Tweaked explosion range for all types of explosion (Increased range by a lot for petrol tank explosions),
- Tweaked damage values for each type of explosion (RPGs will deal more damage, grenades will deal less).
- Reworked vehicle physics:
- Vehicles will now deform in a more realistic way like in GTA IV,
- Vehicle heavy damaged by explosions will sometimes catch on fire before exploding (instead of exploding immediantly),
- Flying vehicles are now as resistent to bullets as normal ground vehicles,
- Flying vehicles will no longer slowly die after their engine began smoking.
- Melee combat tweaks:
- Melee takedowns with non-blunt weapons (bats, nightstick, firearm melee, etc) will no longer kill 200 hp peds (such as cops, gangs and other hostile groups),
- Stealth takedowns are still a one hit kill,
- Overall melee damage is reduced.
- Added new types of police dispatch units
- Added new types of roadblocks
- Added police blips when player is not wanted (can be turned off on MinorCrimesReporter.ini) [SCRIPTS]
- Miscellaneous tweaks and fixes:
- Fixed SWAT units "unawareness" when spawning on a roadblock,
- Fixed an uncommon crash that can happen when trying to spawn juggernauts.
- Fixed a problem that caused the Bolingbroke prison gates to not open, trapping the player inside.
- Cops will no longer ram you when PIT are not yet authorized.
- Military will no longer have their weapons removed when Deadly Force is not autorized,
- Moved some more weapons in the "Heavy weapons" and "NotArmed weapons" categories,
- Moved some more vehicles in the heavy vehicle classes category,
- Increased ambient cops spawns on every zone,
- Adjusted cops ambient spawn for every zone.
- Fixed and improved some scenario events.
COMPATIBILITY WITH OTHER MODS
- Vehicle Handling mods that replace handling.meta files for stock vehicles (vehicles already present in the default game, including dlcs) should be installed after this mod. Beware that by doing this the vehicles you modified will lose their special properties exclusive to this mod.
- Weapon and Weapon Animations mods should work as long as you follow correctly the installation steps below.
INSTALLATION
Run the oiv file with OpenIV.
MAKE SURE to create backup of your Mods and Scripts folder before proceeding.
In order to avoid running in any problems, I suggest you to install your mods in the following order:
1. Install RDE
2. Install any other mods you like
3. Install this mod
For manual installation:
1. Rename the oiv file to zip file
2. Extract the zip file and pick the files
WARNING
If you want to use a different gameconfig file from mine, make sure to change this entry:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="24" / >
into this:
< PoolName >ActionTable_Damages< /PoolName >
< PoolSize value="27" / >
Otherwise your game will CRASH on loading screen.
CREDITS
Credits to Dilapidated and the RDE team for the RDE mod and the gameconfig file used in this mod
Link to the mod: https://www.gta5mods.com/misc/realismdispatchenhanced
Link to the gameconfig file: https://github.com/pnwparksfan/gameconfig
Credits to CPast for the combattweaks.asi script (GTA IV style wanted system)
Link to the GitHub project: https://github.com/cpast/GTA_Combat_Tweaks
Credits to Voit Turyv for the Police supercars used in this mod
Link for police vacca: https://www.gta5-mods.com/vehicles/pegassi-vacca-lspd
Link for police bullet: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv
Special thanks to Momit for helping me with testing and featuring my mod on his youtube channel
Link to his yt channel: https://www.youtube.com/@LichKingMomit
Först uppladdad: 7 juli 2023
Senast uppdaterad: 22 oktober 2023
Senast nedladdad: 6 timmar sedan
This mod is currently OUTDATED and only works with version 3.1.7 of RDE. DO NOT use this with version 4.0 and above.
A new updated version is coming soon!
Have a look at its first showcase:
https://www.youtube.com/watch?v=WICdQJ1g3yo
@reabilitator I can't say that for certain. I've been busy with studies and personal stuff lately, I don't feel I can really give a period of release.
@ThatsPella If Paleto uses Ventura County Sheriff, what about the San Bernadino County Sheriff's ped in Paleto's cutscene?
How is development going?
@jinglingzu I am sorry but in the end I decided to give up on the idea of a "Paleto bay sheriff" because, after thinking about it, it wouldn't make much sense to have 2 sheriff departments only for one county. Despite this, I can confirm that all other departments I promised to add will be present for the final release.
@reabilitator The mod is very close to being done. Stay tuned.
you have a discord?
@ThatsPella It doesn't matter, just do it
@ThatsPella By the way, is there an LCPD? If not, it doesn’t matter.
@10highDef yes, username is @thatspella
@jinglingzu The base version already included compatibility for "Liberty City Vehicle & Ped Pack". I expanded upon it and included some more vehicles from that mod to the dispatch.
@ThatsPella This is great!
@ThatsPella By the way, is there Alderney State Police?
Can it be completed before May?
@jinglingzu No, I didn't actually add any vehicles for LCPD or ASP. I just added compatibility for that vehicle pack I mentioned in the previous comment. So if you want to use the liberty city dispatch you need to download that first.
@lieran2005 It probably won't. I ask you to please be patient, great things take time to be made.
@ThatsPella So I can just download that MODS? But it seems there is no corresponding PED.
@jinglingzu Peds are included. This is the mod, check it out yourself: https://www.gta5-mods.com/vehicles/liberty-city-vehicle-ped-pack-fdlc-lcpd-and-more-add-on-liveries
@ThatsPella I see, so let me ask the final question: Is there a separate PED for RHPD DPPD? The video still looks like LSPD. Did you take into account the LCFD and LCFD PED?
@jinglingzu No, there are no separate peds for RHPD and DPPD at least for now.
@ThatsPella Well, that's kind of a shame