Testspeedway (MapEditor) GTA 5 V-6.1
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2630
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Testspeedway V-5.8 (MapEditor) GTA 5
This is a high-speed road at the end of which there is a large airfield with aviation and various equipment and something else. To work it is required that in the game MapEditor, Simple Trainer V 12.5 was installed ,dinput8.dll, gtamp-unlock-all-objects. asi,ScriptHookV.dll, LUA plugin, scripthookvdotnet,scripthookvdotnet2, gtamp-unlock-all-objects.
In MapEditor, we set the maximum drawing distance in the settings.
Installation:
- Put the autoloadmaps folder in the scripts folder, which is located in the game folder, when you start the game this file will automatically be launched with the inscription " Loading the image" about 20 seconds. This building will slightly reduce the FPS in the game.
Changes in version 6.1 - some cars and planes have been removed, as well as some construction details so that the game is more stable and FPS has increased.
This is a high-speed road at the end of which there is a large airfield with aviation and various equipment and something else. To work it is required that in the game MapEditor, Simple Trainer V 12.5 was installed ,dinput8.dll, gtamp-unlock-all-objects. asi,ScriptHookV.dll, LUA plugin, scripthookvdotnet,scripthookvdotnet2, gtamp-unlock-all-objects.
In MapEditor, we set the maximum drawing distance in the settings.
Installation:
- Put the autoloadmaps folder in the scripts folder, which is located in the game folder, when you start the game this file will automatically be launched with the inscription " Loading the image" about 20 seconds. This building will slightly reduce the FPS in the game.
Changes in version 6.1 - some cars and planes have been removed, as well as some construction details so that the game is more stable and FPS has increased.
Först uppladdad: 15 januari 2021
Senast uppdaterad: 16 januari 2022
Senast nedladdad: 4 dagar sen
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More mods by Evolution6:
Testspeedway V-5.8 (MapEditor) GTA 5
This is a high-speed road at the end of which there is a large airfield with aviation and various equipment and something else. To work it is required that in the game MapEditor, Simple Trainer V 12.5 was installed ,dinput8.dll, gtamp-unlock-all-objects. asi,ScriptHookV.dll, LUA plugin, scripthookvdotnet,scripthookvdotnet2, gtamp-unlock-all-objects.
In MapEditor, we set the maximum drawing distance in the settings.
Installation:
- Put the autoloadmaps folder in the scripts folder, which is located in the game folder, when you start the game this file will automatically be launched with the inscription " Loading the image" about 20 seconds. This building will slightly reduce the FPS in the game.
Changes in version 6.1 - some cars and planes have been removed, as well as some construction details so that the game is more stable and FPS has increased.
This is a high-speed road at the end of which there is a large airfield with aviation and various equipment and something else. To work it is required that in the game MapEditor, Simple Trainer V 12.5 was installed ,dinput8.dll, gtamp-unlock-all-objects. asi,ScriptHookV.dll, LUA plugin, scripthookvdotnet,scripthookvdotnet2, gtamp-unlock-all-objects.
In MapEditor, we set the maximum drawing distance in the settings.
Installation:
- Put the autoloadmaps folder in the scripts folder, which is located in the game folder, when you start the game this file will automatically be launched with the inscription " Loading the image" about 20 seconds. This building will slightly reduce the FPS in the game.
Changes in version 6.1 - some cars and planes have been removed, as well as some construction details so that the game is more stable and FPS has increased.
Först uppladdad: 15 januari 2021
Senast uppdaterad: 16 januari 2022
Senast nedladdad: 4 dagar sen
Это скоростная дорога, в конце которой находится большой аэродром с авиацией и разной техникой и ещё кое-что. Для работы требуется, чтобы в игре был установлен MapEditor, Simple Trainer V 12.5, dinput8.dll, gtamp-unlock-all-objects.asi, ScriptHookV.dll, LUA плагин, ScriptHookVDotNet, ScriptHookVDotNet2 и gtamp-unlock-all-objects.
В MapEditor выставляем в настройках максимальную дальность прорисовки.
Установка - папку AutoloadMaps закинуть в папку scripts, которая лежит в папке с игрой. При запуске игры этот файл автоматически будет запускаться с надписью - «Загрузка образа» примерно секунд на 20.
Данная постройка немного снизит FPS в игре.
Смотрим видео тут https://youtu.be/bbMhhhA2zV4
Кое-что изменилось в версии 6.1, а также убрано некоторое оборудование для большей стабильности игры и меньшей просадки кадров в секунду.
или смотрим сдесь - https://rutube.ru/video/ce09796024a43a2a3c3ef3c191539c15/