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Franklin doomsday heist (YMAP\Map Editor\Map Builder\Vehicles Persistence) 7.0

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I can't speak English. This is Google's translation. This is the first time I used a map editor to do a map mod.

My vision of this map is to design the Franklin mansion as a zombie base, a poisonous lair, a secret base for spies, and let players use it.

This map adds Franklin's luxury facilities as follows:

The part of the mansion: 4 aprons, armed personnel, radar posts, and imminent defensive weapon systems (military and police helicopters will be hit by missiles, provided that the military and police have to fire first.)

Bunker part:

In the No. 1 facility there are: Franklin’s private rooms, lounges, shooting range, vault (with two vaults, one valuable gold, diamonds, and one printing press.)

Warfare Center (Control Room, Tactical Team War Room, Force Special War Room, Meeting Room, Studio.) Material Area (Stores and Material Distribution Area)

The drug factory and drug consignment area, the munitions factory and the arsenal, as well as the modified parking lot and the No. 3 No. 4 facility are connected.

The No. 2 facility is a heavy-duty motorcycle garage.

No. 3 facility is a luxury sports car garage

The 4th facility is an armed vehicle garage

No. 5 facility is a vertical flight vehicle hangar

The 6th facility is an aircraft hangar

The 7th facility is an underground runway

The 8th facility is a simple dock

The 9th facility is an underwater escape exit


我不會英文.以前我曾用Google翻譯器.在論壇留過言詢問一些事.但翻譯效果不好.別人看不懂我說什麼.在jonstyle玩家熱心代為翻譯的幫助下.終於有了完整的安裝翻譯內容:

Installation:

Afterdecompressing , There are three main files, Ymap file and map editor, as well as Vehicles Persistence, and the update in ymap is placed in the mods folder. If not, create one.

Due to the update of Map Builder Community SP, some materials disappeared in mapbuilder.

This makes some of the old maps not available for mapbuilder after the Map Builder community SP update, so no mapbuilder coverage is saved, saving some players from using other old maps.

If you do not have Map Builder Community SP installed, please go to the installation first, otherwise you will lose the airstrip and some vehicle entrances and exits in the map. The selection of this map is a new and old version of the common material, the mapbuilder of the new and old Map Builder Community SP can be used.

Map Builder Community SP:
Https://www.gta5-mods.com/tools/map-builder

After installing Map Builder Community SP, install Vehicles Persistence.

Vehicles Persistence:
Https://www.gta5-mods.com/scripts/vehicleskeeperv

If Vehicles Persistence is not installed, there will be no vehicles other than the No. 8 facility, nor can you freely customize the vehicle, and you will not be able to keep your favorite vehicles in the bunker.

I use the vehicle files I provided, which I used to test, and could not be produced.

Extract your game's update.rpf and put it in mods \update.

Open OpenIV and follow the path: mods\update\update.rpf\ common\ data

Open the dlclist.xml file and add the following line of text:

dlcpacks:\custom_maps\

After installing the map editor, From the map editor file, select the file you like. files thrown into the game directory to open the game.

Enter the game, open the Map Editor, and click Load Map in the XML options

Since ymap doesn't seem to support the conversion of vehicles, people, and transfer points, I split the map into two parts. Therefore, the map of ymap and map editor, which lacks one of them, will lead to incomplete maps, so pay special attention to this when installing.

About the preservation of vehicles, and bugs that are known to be unsolvable.

- After entering the game, it is best to load the map first. The ymap is very unstable. Any transmission or any character crossing the ground will cause the vehicle to fall or fall and the vehicle to shift.

- Please keep the vehicle files back up after your vehicle is saved. Once the vehicle is moved or damaged, the re-reading will not be in the original position, and the damaged vehicle will not be produced due to re-reading.

- If the modifier sets the vehicle to be invincible, the vehicle invincible status attribute will be retained. Ask me? I don't know why... In short, the bunker attack test was discovered during the blasting. Turning off the invincible and saving the vehicle will return to normal.


It has F-35, F-22, M1A2 and Apache. Hummer with military parts on it.
By Replaced Hydra P-996, Rhino, HVY Insurgent, Savage helicopters , and you will become a formal US vehicle equipment.

You will find it here:
https://www.gta5-mods.com/users/SkylineGTRFreak/files

You can get wanted at the Franklin mansion .

7.0

- Added Map Builder Community SP props, and Vehicles Persistence.

- Renovation of the runway for take-off and landing, and the interior doors of the bunker vehicle entrance and exit using the Map Builder Community SP. Since the Map Builder Community SP update, some of the material disappeared in the mapbuilder.

As a result, the new map cannot be shared with the old map. Therefore, the individual does not provide the mapbuilder file to prevent conflicts between the old and new versions. Please download and install the Map Builder Community SP. The material I chose is jointly owned by the mapbuilder of the new and old Map Builder Community SP.

Therefore, both the new and old version of mapbuilder can be installed and used.

- Take advantage of the powerful features of Vehicles Persistence, giving players the freedom to modify custom bunker vehicles and freely modify them, including the player's own add-on vehicle. Therefore the bunker is empty and there are no vehicles. I do not take the initiative to provide vehicles.

Of course, if you want, there is still. Only the vehicles I provide, some of which are my own vehicles. These added vehicles may not appear if you don't have them. This is to increase the stability of the add-on vehicles in the bunker, so the vehicle part Also packaged and placed.

After my computer test, there are about 67 to 71 vehicles in the bunker. More than one of my own computers will be stuck. Please consider the number of vehicles according to your own computer.

In addition, the map editor is still used to designate the vehicle because the transfer point transfer causes the water vehicle to drift around.

- Add two transfer points for helicopters, jet skis, submarines to the sea and the seaports of the Alamo Sea and the Alamo Sea, allowing players to travel to the Alamo Sea and the open sea.

(already uploaded. pending administrator approval)

6.0

- In response to the requirements and tips of wangsihan players, the version is changed to YMAP+ map editing, which reduces the consumption of computer hardware and makes the map play more smoothly.

- Increased the number of characters to choose from.

In each of the four situational modes, each of the four different bunker personnel is added to each of the situational modes, and a total of 16 maps are available for the player to select.

- Added night lighting inside the base facility No. 1.

Other trivial and sporadic modifications are not mentioned here.


5.0

I can't speak English. It's still a Google translator. If you can't read it, I can't help it. This is the limit of my ability.

Partial modifications were made to cut off an apron, a competitive shooting range, and decorations for vehicles and luxury homes. In addition to the rooftops and connecting rooftop stairs, radar posts, approaching weapons systems, and entrances to and exits from the bunker, the luxury homes were decorated inside and outside the mansion. The rest resumed its original appearance.

And increased the armed forces within the characters and bunkers.

The number of map documents has been increased by one, and the pattern of partial map separation has been changed to four situation models.

4.1

I don't speak English. This is still Google's translation. Fixed a bug in the stacking of the map. The object that caused Pier 8 to disappear.

After I uploaded the 4.1 version, I did some reading tests. This map seems to be too big. As a result, some objects may not be generated when loading.

When loading Ezio, it's best to go near the Pier 8. Go to the map editor. Then raise your view position. Then go loading. This might solve the problem.

I will start some projects to eliminate unnecessary items. To ensure that this map can be completely read.

4.0

I can't speak English. This is still Google's translation. If you look at what I wrote down to describe what is being updated, you might as well look at the bird's-eye view I uploaded.



Ps: This map is very large. The largest Ezio has more than two thousand objects. EEE07 has more than a thousand objects. Please wait patiently.

3.0

You can see it in my newly uploaded video. I will not say anything else

2.1

ncrease English translation instructions

翻譯:jonstyle

個人在此萬分感謝jonstyle代為翻譯

2.0
I fix some problem with the bunker.

so I add a an bunker, Bunker with vehicles, nothing else.

This map will be continue revised and not regularly updated until I have conceived the Franklin doomsday heist look.

1.0
Five apron with Armed, No bunker.


這張地圖我的構想是把富蘭克林豪宅設計成是僵屍基地、毒梟巢穴、間諜的秘密基地,讓各位玩家去使用。

這張地圖增加了富蘭克林的豪宅設施如下:

豪宅部分:4個停機坪、武裝人員、雷達哨所、迫近防禦武器系統(軍警的直昇機會被飛彈打下來,前提是軍警得先開火攻擊。)

地堡部分:

1號設施裡有︰富蘭克林的私人房間、休息室、靶場、金庫(有兩個金庫,一個貴重物品黃金、鑽石,一個是印鈔機。)

戰情中心(控制室、戰術小組戰情室、部隊專用戰情室、會議室、攝影棚。)物資區(商店與物資屯積區)

毒品工廠與毒品的屯貨區,軍火工廠與軍火庫,以及改裝車場和2號3號4號設施連通口。

2號設施是重型機車車庫。

3號設施是豪華跑車車庫

4號設施是武裝車輛車庫

5號設施是垂直飛行載具機庫

6號設施是飛機機庫

7號設施是地下飛機跑道

8號設施是簡易碼頭

9號設施是水下的逃生出口


安裝:

解壓後,有三個主要文件,Ymap文件和地圖編輯器,以及車輛持久性,ymap中的更新放在mods文件夾中。如果沒有,請創建一個。

由於Map Builder社區SP的更新,一些材料在mapbuilder中消失了。

這使得一些舊地圖在Map Builder社區SP更新後無法用於mapbuilder,因此不會保存地圖構建器覆蓋範圍,從而使一些玩家無法使用其他舊地圖。

如果您沒有安裝Map Builder社區SP,請先進行安裝,否則您將失去飛機跑道以及地圖中的一些車輛入口和出口。選擇此地圖是常用材料的新舊版本,可以使用新舊Map Builder社區SP的地圖生成器。

Map Builder社區SP:
Https://www.gta5-mods.com/tools/map-builder

安裝Map Builder社區SP後,安裝Vehicles Persistence。

車輛持久性:
Https://www.gta5-mods.com/scripts/vehicleskeeperv

如果沒有安裝車輛持久性,除8號設施外不會有車輛,也不能自由定制車輛,並且您將無法將您喜愛的車輛保留在地堡中。

我使用我提供的車輛文件,我曾經測試過,無法生成。

提取遊戲的update.rpf並將其放入mods \ update中。

打開OpenIV並按照路徑:mods \ update \ update.rpf \ common \ data

打開dlclist.xml文件並添加以下文本行:

dlcpacks:\ custom_maps \ Item>

安裝地圖編輯器後,從地圖編輯器文件中選擇您喜歡的文件。將文件拋入遊戲目錄以打開遊戲。

進入遊戲,打開Map Editor,然後單擊XML選項中的Load Map

由於ymap似乎不支持車輛,人員和轉移點的轉換,因此我將地圖分為兩部分。因此,缺少其中一個的ymap和地圖編輯器的地圖將導致地圖不完整,因此在安裝時要特別注意這一點。

關於車輛的保存和已知無法解決的錯誤。

- 進入遊戲後,最好先加載地圖。 ymap非常不穩定。任何穿越地面的傳輸或任何角色都會導致車輛跌落或車輛移位。

- 保存車輛後,請保留車輛檔案。一旦車輛移動或損壞,重新讀取將不在原始位置,並且由於重新讀取而不會產生損壞的車輛。

- 如果修改器將車輛設置為無敵,則將保留車輛無敵狀態屬性。問我?我不知道為什麼......總之,在爆破過程中發現了地堡攻擊測試。關閉無敵並拯救車輛將恢復正常。


它有F-35,F-22,M1A2和Apache。悍馬與軍事部件。
通過更換Hydra P-996,Rhino,HVY Insurgent,Savage直升機,您將成為正式的美國汽車設備。

你會在這裡找到它:
https://www.gta5-mods.com/users/SkylineGTRFreak/files

你可以在富蘭克林大廈得到通緝。

以上.

7.0

-增加了Map Builder Community SP的道具,和Vehicles Persistence。

-利用Map Builder Community SP翻修了飛機起降的跑道,和地堡車輛出入口內部的門。由於Map Builder Community SP更新之後,有部分材料在mapbuilder裡消失。

導致新地圖跟舊地圖無法銜接共用,因此個人不提供mapbuilder文件,防止新舊版的衝突,請自行下載安裝Map Builder Community SP。本人選用的材料是新舊版Map Builder Community SP的mapbuilder共同擁有。

因此,新舊版的mapbuilder皆可安裝使用本地圖。
-利用了Vehicles Persistence的強大功能,使玩家們能夠自由的去改自定義地堡的車輛並自由改裝,包括玩家自己的添加式車輛在內。因此地堡內是空的,沒有任何車輛。本人不主動提供載具。

當然若你想要的話,還是有的。只是我提供的車輛,有部份是我自己添加的車輛,這些添加的車輛若你沒有,可能不會出現,這是為了測試添加式車輛在地堡裡的穩定度而增加進來的,所以車輛部分另外打包置放。

經過本人的電腦測試,地堡內車輛大約有67到71輛之間,再多本人的電腦就卡了,請玩家自行依自己的電腦斟酌車輛數目。

另外,由於傳送點傳送會導致水上車輛四處飄流,所以依然使用地圖編輯器指定車輛。

-增加兩處由直昇機運送船、水上摩托車、潛水艇去阿拉莫海和阿拉莫海的河流外海海口的傳送點,讓玩家能前往阿拉莫海和外海一遊。

(已經上傳.待管理員批准)

6.0

-因應wangsihan玩家的要求與提點,改版成YMAP+地圖編輯的版本,降低對電腦硬件的消耗,讓地圖玩起來畫面不卡,更為順暢。

-增加了人物的數量選擇。在4種情境模式下,每種情境模式,分別再追加4種不同的地堡人員數量,總共有16張地圖可供玩家選擇。

-增加了1號基地設施內部的夜間燈光照明。

其他瑣碎零星修改的部份,在此就不提及。

5.0
做了局部修改,裁掉了一個停機坪,一個競技靶場,和一些車輛與豪宅裡外的裝飾,讓豪宅裡外,除了屋頂和連通屋頂樓梯、雷達哨所、迫近武器系統、出入地堡入口外,其餘恢復原來面貌。

並且增加了人物與地堡內武裝力量。

地圖文件數量增加了一個,並且一改過去部份地圖分開的模式,改成四個情境模式。

4.1

修正了地圖在堆疊時產生的Bug 造成8號碼頭的物件消失 有任何這張地圖上物件缺損 歡迎反應 我會立即處理


在我上傳這4.1版後.又做了一些讀取測試.這張地圖似乎太大了.導致加載時可能會有些物件會產生不出來.

加載Ezio的話.最好靠近八號碼頭的附近.進地圖編輯.再拉高你的視角位置後.再去加載.如此或許能把這問題解決.

我會開始進行一些裁汰不必要物件的計畫.以確保這張地圖能夠完整被讀取出來.

4.0

更新的內容大致上來說.有1號的基地設施(富蘭克林的私人房.金庫.武器工廠.改車場.戰情中心.情報室.會議室.攝影棚.電腦間.毒品工廠與毒品出貨區.食品&商店和物資區.兩座不同的靶場.一個普通.一個競賽).


再來就是8號簡易碼頭重新翻修.載具地堡修改了進出口.弄成稍微像樣的門.更動部份載具.成dlc的部份特殊武裝載具.本來還想把劇情人物順便完成.不過到了80%就要上傳的原定計劃.是該更新了﹋(文件已上傳.待管理員批準之後.各位玩家就能下載好好享受.)




Ps:這地圖很大,最大一張Ezio有兩千多物件,EEE07有一千多物件,加載請耐心等待。

3.0

擴大了垂直載具機庫(這機庫讀取時.不知為何載具會爆炸.所以重做更大的垂直載具機庫).

刪去了豪宅屋頂哨所(感覺很醜).

重新架構了屋頂上美國風格5個停機坪(個人覺得那不只是醜.還很耗禎數.所以又重做一次.)

1號地下基地雖有了一點東西.但基本上可以說都是空的.(還在構思建構中....)

2.0
經過一晚的努力.克服了地堡裡載具問題.

因此新增地堡.地堡內只有載具.沒有其它東西.

1.0
地面上5座停機坪.武裝人員.沒有地堡.



這張地圖將會持續修改並不定時更新.直到完成我所構想出的富蘭克林武裝末日地堡的樣子.

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Först uppladdad: 26 januari 2018
Senast uppdaterad: 24 september 2018
Senast nedladdad: 11 timmar sedan

All Versions

 7.0 (current)

304 nerladdade , 3 MB
24 september 2018

 6.0

214 nerladdade , 1 MB
4 augusti 2018

 5.0

213 nerladdade , 300 KB
1 juli 2018

 4.1

88 nerladdade , 200 KB
26 mars 2018

 4.0

48 nerladdade , 200 KB
24 mars 2018

 3.0

236 nerladdade , 90 KB
10 februari 2018

 2.1

124 nerladdade , 100 KB
29 januari 2018

 2.0

20 nerladdade , 90 KB
27 januari 2018

 1.0

100 nerladdade , 30 KB
26 januari 2018

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