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75145
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Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmappatches: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the "Cayo Perico Heist" update.
- mpmappatches2: contains map data files fixes only for the MP map. Note: this is specifically for the build 2545 and above.
- spmappatches: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains collisions fixes for the MP map.
- mpSecurity Fix: fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmappatches", "mpmappatches2" and "spmappatches" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapPatches/</Item>", "<Item>dlcpacks:/mpMapPatches2/</Item>" and "<Item>dlcpacks:/spMapPatches/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v11.9
Fixed a z-fighting texture on a walkway at the Palmer-Taylor Power Station. Thanks to Monkeypolice188 for finding the error.
Fixed the "Boat House" in Sandy Shores using the SP version of the of the structure and decals instead of the MP ones plus added back the doors. Thanks to Lucas7yoshi for finding the error.
Updated "mpmappatches" and "spmappatches" only.
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmappatches: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the "Cayo Perico Heist" update.
- mpmappatches2: contains map data files fixes only for the MP map. Note: this is specifically for the build 2545 and above.
- spmappatches: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains collisions fixes for the MP map.
- mpSecurity Fix: fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmappatches", "mpmappatches2" and "spmappatches" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapPatches/</Item>", "<Item>dlcpacks:/mpMapPatches2/</Item>" and "<Item>dlcpacks:/spMapPatches/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v11.9
Fixed a z-fighting texture on a walkway at the Palmer-Taylor Power Station. Thanks to Monkeypolice188 for finding the error.
Fixed the "Boat House" in Sandy Shores using the SP version of the of the structure and decals instead of the MP ones plus added back the doors. Thanks to Lucas7yoshi for finding the error.
Updated "mpmappatches" and "spmappatches" only.
Först uppladdad: 24 juni 2019
Senast uppdaterad: 8 dagar sen
Senast nedladdad: 9 minuter sen
989 Kommentarer
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmappatches: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the "Cayo Perico Heist" update.
- mpmappatches2: contains map data files fixes only for the MP map. Note: this is specifically for the build 2545 and above.
- spmappatches: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains collisions fixes for the MP map.
- mpSecurity Fix: fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmappatches", "mpmappatches2" and "spmappatches" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapPatches/</Item>", "<Item>dlcpacks:/mpMapPatches2/</Item>" and "<Item>dlcpacks:/spMapPatches/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v11.9
Fixed a z-fighting texture on a walkway at the Palmer-Taylor Power Station. Thanks to Monkeypolice188 for finding the error.
Fixed the "Boat House" in Sandy Shores using the SP version of the of the structure and decals instead of the MP ones plus added back the doors. Thanks to Lucas7yoshi for finding the error.
Updated "mpmappatches" and "spmappatches" only.
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmappatches: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the "Cayo Perico Heist" update.
- mpmappatches2: contains map data files fixes only for the MP map. Note: this is specifically for the build 2545 and above.
- spmappatches: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains collisions fixes for the MP map.
- mpSecurity Fix: fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmappatches", "mpmappatches2" and "spmappatches" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapPatches/</Item>", "<Item>dlcpacks:/mpMapPatches2/</Item>" and "<Item>dlcpacks:/spMapPatches/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v11.9
Fixed a z-fighting texture on a walkway at the Palmer-Taylor Power Station. Thanks to Monkeypolice188 for finding the error.
Fixed the "Boat House" in Sandy Shores using the SP version of the of the structure and decals instead of the MP ones plus added back the doors. Thanks to Lucas7yoshi for finding the error.
Updated "mpmappatches" and "spmappatches" only.
Först uppladdad: 24 juni 2019
Senast uppdaterad: 8 dagar sen
Senast nedladdad: 9 minuter sen
My roads are not loading on this especific parts of the map, any idea what I installed wrong? :o https://imgur.com/a/6kleN0n
@Trancenath91 Install the "mpmappatches2" dlc pack.
@Alex106 I think I found the mother lode, I kid you not I found atlest 15-20 floating assets in this area
I gave up screenshooting and just marked the entire area. the traintracks, roadside and mountain, they're everywhere.
https://ibb.co/b2tbh6B
https://ibb.co/sqPcdXm
https://ibb.co/SVWFn0m
https://ibb.co/rMJ7VJb
https://ibb.co/XbgPvPF
https://ibb.co/8X8kwzs
https://ibb.co/kK5zdBf
https://ibb.co/zs03W3L
merry christmas my friend :D
@anon23623 Merry Christmas to you too and thanks, noted for the next update.
This happens when i have mpmappatches and mpmappatches2
https://imgur.com/a/mX4qJEW
thanks
@Coolmaker935115 Which game build and other mods you're running?
more stuff from that area
https://ibb.co/8jhCf5G
https://ibb.co/sRytG65
https://ibb.co/TTFqJ9j
https://ibb.co/mTbt334
https://ibb.co/bPLxJcH
https://ibb.co/FDTP4pH
https://ibb.co/d59cRQD
https://ibb.co/RCc4Yg5
https://ibb.co/W6P7Y3Z
https://ibb.co/1ZGWS2F
https://ibb.co/X7z5y8G
https://ibb.co/VB8WyZW
https://ibb.co/hFn9D13
@Alex106 when the MP Maps are enabled some of the objects in Franklin's Hills House Backyard are duplicated (chairs, loungers, table, etc). The YMap that loads them is "sf_franklin" this wouldn't be a big deal if they were static, i assume it's bc both the SP YMap that loads them and the online one are both loaded, i have tried removing the duplicated models but can't seem to get them to not load, was wondering if u maybe could
@anon23623 Noted, thanks.
@JamesRack Yeah, that's because sf_franklin.ymap has the same props as apa_ch2_05c_strm_0.ymap (which is the "default" MP ymap). Rockstar probably hides them with a script for GTAO, but this doesn't apply to SP with mods. I will fix that, thanks for reminding me about it.
@Dogamizer did u ever fix this? areas that use ybn files (The ones from the manual installation) such as Franklin's Mansion, as soon as I walk out the door I fall through the map, Alex, do u by chance know if im doing anything wrong? don't wanna @ u again lol
@JamesRack I checked both the SP and MP collisions and everyting is fine.
@Alex106 I'll reinstall them again, maybe I missed something
@Alex106 found some lod issues. im bad at explaining it check the screenshots
https://cdn.discordapp.com/attachments/880559525516697612/1062247456441634816/enb2023_1_10_06_50_57_26.png
https://cdn.discordapp.com/attachments/880559525516697612/1062247455611174922/enb2023_1_10_06_51_15_06.png
https://cdn.discordapp.com/attachments/880559525516697612/1062247456047366185/enb2023_1_10_06_51_41_45.png
@MaxLuk I'll look into it.
@Alex106 At long last, you got around to the 'doubled deck loungers and potted plant' at Franklin's house. I also see you got the garage door near the 'starter parking lot' in downtown vinewood to open. I'm getting textures freaking out on Grove St. on all the houses between the LTD right up to the edge entering the cul du sac. The textures flicker and change to many others. It started after this last update and I can't figure what mod (if any) is causing this. I see this same issue with the Del Perro Garage installed and I go into 'Benny's' the textures wig out. Any ideas what could be causing this?
@iammistahwolf That's usually caused by missing textures. I checked with just Map Fixes and everything is fine, so it's most likely a conflict with (or caused entirely by) another mod.
@Alex106 Thanks. I figured as much. Would replacing the textures from a copy in the vanilla files work?
@iammistahwolf I think that first checking/disabling any mod that affect that area would be a good start.
@Alex106 That's the thing, I checked those and it still does it when I disable them. I swear, these last few updates have broken more perfectly good mods just so the 'shark card weenies' can have their garbage....