124507
1207
124507
1207
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.6:
- Fixed the misplaced timecycle modifiers of the UFO above Fort Zancudo
- Updated the "spmapfixes" dlc pack
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.6:
- Fixed the misplaced timecycle modifiers of the UFO above Fort Zancudo
- Updated the "spmapfixes" dlc pack
Först uppladdad: 24 juni 2019
Senast uppdaterad: 9 dagar sen
Senast nedladdad: 29 minuter sen
All Versions
1521 Kommentarer
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.6:
- Fixed the misplaced timecycle modifiers of the UFO above Fort Zancudo
- Updated the "spmapfixes" dlc pack
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.6:
- Fixed the misplaced timecycle modifiers of the UFO above Fort Zancudo
- Updated the "spmapfixes" dlc pack
Först uppladdad: 24 juni 2019
Senast uppdaterad: 9 dagar sen
Senast nedladdad: 29 minuter sen
Hi, have you tried creating a mod that will use unused props? For example, some peds will use umbrellas during the rain or bags from grocery stores or clothing stores. There are a lot of props in the game and animations are prepared for all of them. And for those that are not there, you can take them from GTA4, since the main number of props are already taken from there (for example, an umbrella). I advise you to look at Various Pedestrian Actions, I think you can borrow a lot from there.
Finally, Bahama Mamas doors work properly in World of Variety mod! Thanks a lot!!!
@NOOB23 world of variety did that
@Scooby271 There is a lot of unnecessary stuff in it.
@NOOB23 like for example?
u know the e cola blowups near sandy shores? at nighttime the lighting is broken from faraway. can u fix it? sry I can't provide a screenshot.
I wonder why this isn't compatible with NVE considering NVE is only a graphics mod? Anyway, by not compatible, do you mean not compatible if installing through .oiv or also manually installing?
@Kanadeyoru NVE replaces some ymaps that are replaced by this mod as well, which causes broken LODs and missing roads
https://ibb.co/sm4bCYz
took some time to figure out why i cant kill the cops, invisible wall!
I hope that after finishing all your current projects here, you release an ultimate version of all those mods combined into a single mod for MAXIMUM Alex goodness
A collision bug in a car wash sign in Grapeseed, https://i.imgur.com/XwadiVN.png https://i.imgur.com/c5rEOzm.png https://i.imgur.com/9Kidp5g.png
Good Day/Evening can anyone help me with this https://imgur.com/hlfn3li, I was trying to install it then there's a sudden short blackout in my home area then when I try to install it again this message always happen when I install it again
@xshun00 I reinstalled the OIV package with an empty mods folder and it didn't give me any errors
What game version you're using?
A transparence bug on a glass fence in the mansion next to Franklin's mansion.
https://i.imgur.com/Z99Xwn3.png
@Matador da 25 I think it's a shader bug/issue (both the glass and the fence being transparent), which I can't fix
@Alex106 Thanks for the feedback, is a pity this bug can't be fixed.
Hi, I'd like to report a bug in West Vinewood, two tables sometimes spawn and glitch out, https://imgur.com/a/Dn4BNdI, Also thanks for all you do.
I've also noticed the unneeded signs near the casino, also I'm using the low priority prop restore script so it may be related, thanks again Alex for what you're doing and sorry if I'm bothering you.
@IvoAnic
1) I checked and there's only one table. Did it happen after switching to Michael? If so, I think it's caused by a game script duplicating it for that specific switch scene, which in that case I can't fix
2) Which unneeded signs exactly?
1) Thanks for the clarification, it's a shame it can't be fixed.
2) The "Give way" signs and the "Stop" signs are located in the same place at an exit of the car park and near the two entrances of the casino.