165443
1382
165443
1382
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.1
- Fixed various floating power boxes around the train tracks of the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the bottom of a tree trunk in Vinewood Hills being visible
- Fixed some slightly floating ivy bushes in Vinewood Hills
- Replaced the default bollards in North Yankton with a new model with snow decals. Note: the version 6.8 and higher of Bugstar Fixes is required for this change to work correctly
- Fixed the texture of the Mirror Park boathouse walkway becoming blurry at a certain distance
- Fixed some polygons of the "v_53_counterdressing" drawable not having any texture assigned
- Added some missing collisions near the pool of the Richman Mansion. Thanks to DarkViperAU for finding the error
- Fixed some parts of text on the specular map of the Director Mode casting sign not matching the diffuse
- Removed a car generator in the 3 Alta Street parking lot being placed in the middle of the road
- Fixed various errors around the Vespucci Police Station (multiple fences not casting shadows, one misplaced ladder LOD, misplaced and incorrect procedural collisions, some floating plants and decals casting shadows)
- Added a missing faucet to the sink of the janitor's apartment
- Added 3 collision boxes for the windows of the janitor's apartment (to prevent the camera from glitching between interior and exterior)
- Removed an unnecessary stop sign on the south entrance/exit of the Diamond Casino's parking lot. Thanks to SnakeVenom33939 for finding the error
- Added two fences next to the ivy bushes outside the Franklin's Strawberry safehouse
- Changed the flags for the two windows portals of the back of the Franklin's Strawberry safehouse to render the exterior in HD
- Added a missingg fake tree outside one window of the MP low end apartment
- Fixed multiple grass hedges near the Floyd's apartment not casting shadows
- Fixed two misplaced rail LODs near the Floyd's apartment
- Fixed some missing collisions at the top of the Pegasus Concierge Hotel in West Vinewood and a floating sign at the top of the Mount Zonah Medical Center. Thanks to Kukiman123 for finding the errors
- Removed an unnecessary yeld sign on the east side of the Galileo Park's tunnel and two stop signs near the Mors Mutual Insurance building. Thanks to SnakeVenom33939 for finding the error
- Fixed an error in the assembly.xml which caused LOD issues at the Terminal (Legacy only)
- Fixed a crash caused by a "_manifest.ymf" and "lr_country_04_metadata_001_strm.ytyp" for the mpLowrider DLC pack (Enhanced only)
Legacy:
- Updated the "spmapfixes" DLC pack
- Updated both OIV packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Updated the OIV package
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.1
- Fixed various floating power boxes around the train tracks of the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the bottom of a tree trunk in Vinewood Hills being visible
- Fixed some slightly floating ivy bushes in Vinewood Hills
- Replaced the default bollards in North Yankton with a new model with snow decals. Note: the version 6.8 and higher of Bugstar Fixes is required for this change to work correctly
- Fixed the texture of the Mirror Park boathouse walkway becoming blurry at a certain distance
- Fixed some polygons of the "v_53_counterdressing" drawable not having any texture assigned
- Added some missing collisions near the pool of the Richman Mansion. Thanks to DarkViperAU for finding the error
- Fixed some parts of text on the specular map of the Director Mode casting sign not matching the diffuse
- Removed a car generator in the 3 Alta Street parking lot being placed in the middle of the road
- Fixed various errors around the Vespucci Police Station (multiple fences not casting shadows, one misplaced ladder LOD, misplaced and incorrect procedural collisions, some floating plants and decals casting shadows)
- Added a missing faucet to the sink of the janitor's apartment
- Added 3 collision boxes for the windows of the janitor's apartment (to prevent the camera from glitching between interior and exterior)
- Removed an unnecessary stop sign on the south entrance/exit of the Diamond Casino's parking lot. Thanks to SnakeVenom33939 for finding the error
- Added two fences next to the ivy bushes outside the Franklin's Strawberry safehouse
- Changed the flags for the two windows portals of the back of the Franklin's Strawberry safehouse to render the exterior in HD
- Added a missingg fake tree outside one window of the MP low end apartment
- Fixed multiple grass hedges near the Floyd's apartment not casting shadows
- Fixed two misplaced rail LODs near the Floyd's apartment
- Fixed some missing collisions at the top of the Pegasus Concierge Hotel in West Vinewood and a floating sign at the top of the Mount Zonah Medical Center. Thanks to Kukiman123 for finding the errors
- Removed an unnecessary yeld sign on the east side of the Galileo Park's tunnel and two stop signs near the Mors Mutual Insurance building. Thanks to SnakeVenom33939 for finding the error
- Fixed an error in the assembly.xml which caused LOD issues at the Terminal (Legacy only)
- Fixed a crash caused by a "_manifest.ymf" and "lr_country_04_metadata_001_strm.ytyp" for the mpLowrider DLC pack (Enhanced only)
Legacy:
- Updated the "spmapfixes" DLC pack
- Updated both OIV packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Updated the OIV package
Först uppladdad: 24 juni 2019
Senast uppdaterad: 3 dagar sen
Senast nedladdad: 4 minuter sen
All Versions
1815 Kommentarer
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.1
- Fixed various floating power boxes around the train tracks of the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the bottom of a tree trunk in Vinewood Hills being visible
- Fixed some slightly floating ivy bushes in Vinewood Hills
- Replaced the default bollards in North Yankton with a new model with snow decals. Note: the version 6.8 and higher of Bugstar Fixes is required for this change to work correctly
- Fixed the texture of the Mirror Park boathouse walkway becoming blurry at a certain distance
- Fixed some polygons of the "v_53_counterdressing" drawable not having any texture assigned
- Added some missing collisions near the pool of the Richman Mansion. Thanks to DarkViperAU for finding the error
- Fixed some parts of text on the specular map of the Director Mode casting sign not matching the diffuse
- Removed a car generator in the 3 Alta Street parking lot being placed in the middle of the road
- Fixed various errors around the Vespucci Police Station (multiple fences not casting shadows, one misplaced ladder LOD, misplaced and incorrect procedural collisions, some floating plants and decals casting shadows)
- Added a missing faucet to the sink of the janitor's apartment
- Added 3 collision boxes for the windows of the janitor's apartment (to prevent the camera from glitching between interior and exterior)
- Removed an unnecessary stop sign on the south entrance/exit of the Diamond Casino's parking lot. Thanks to SnakeVenom33939 for finding the error
- Added two fences next to the ivy bushes outside the Franklin's Strawberry safehouse
- Changed the flags for the two windows portals of the back of the Franklin's Strawberry safehouse to render the exterior in HD
- Added a missingg fake tree outside one window of the MP low end apartment
- Fixed multiple grass hedges near the Floyd's apartment not casting shadows
- Fixed two misplaced rail LODs near the Floyd's apartment
- Fixed some missing collisions at the top of the Pegasus Concierge Hotel in West Vinewood and a floating sign at the top of the Mount Zonah Medical Center. Thanks to Kukiman123 for finding the errors
- Removed an unnecessary yeld sign on the east side of the Galileo Park's tunnel and two stop signs near the Mors Mutual Insurance building. Thanks to SnakeVenom33939 for finding the error
- Fixed an error in the assembly.xml which caused LOD issues at the Terminal (Legacy only)
- Fixed a crash caused by a "_manifest.ymf" and "lr_country_04_metadata_001_strm.ytyp" for the mpLowrider DLC pack (Enhanced only)
Legacy:
- Updated the "spmapfixes" DLC pack
- Updated both OIV packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Updated the OIV package
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.1
- Fixed various floating power boxes around the train tracks of the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the bottom of a tree trunk in Vinewood Hills being visible
- Fixed some slightly floating ivy bushes in Vinewood Hills
- Replaced the default bollards in North Yankton with a new model with snow decals. Note: the version 6.8 and higher of Bugstar Fixes is required for this change to work correctly
- Fixed the texture of the Mirror Park boathouse walkway becoming blurry at a certain distance
- Fixed some polygons of the "v_53_counterdressing" drawable not having any texture assigned
- Added some missing collisions near the pool of the Richman Mansion. Thanks to DarkViperAU for finding the error
- Fixed some parts of text on the specular map of the Director Mode casting sign not matching the diffuse
- Removed a car generator in the 3 Alta Street parking lot being placed in the middle of the road
- Fixed various errors around the Vespucci Police Station (multiple fences not casting shadows, one misplaced ladder LOD, misplaced and incorrect procedural collisions, some floating plants and decals casting shadows)
- Added a missing faucet to the sink of the janitor's apartment
- Added 3 collision boxes for the windows of the janitor's apartment (to prevent the camera from glitching between interior and exterior)
- Removed an unnecessary stop sign on the south entrance/exit of the Diamond Casino's parking lot. Thanks to SnakeVenom33939 for finding the error
- Added two fences next to the ivy bushes outside the Franklin's Strawberry safehouse
- Changed the flags for the two windows portals of the back of the Franklin's Strawberry safehouse to render the exterior in HD
- Added a missingg fake tree outside one window of the MP low end apartment
- Fixed multiple grass hedges near the Floyd's apartment not casting shadows
- Fixed two misplaced rail LODs near the Floyd's apartment
- Fixed some missing collisions at the top of the Pegasus Concierge Hotel in West Vinewood and a floating sign at the top of the Mount Zonah Medical Center. Thanks to Kukiman123 for finding the errors
- Removed an unnecessary yeld sign on the east side of the Galileo Park's tunnel and two stop signs near the Mors Mutual Insurance building. Thanks to SnakeVenom33939 for finding the error
- Fixed an error in the assembly.xml which caused LOD issues at the Terminal (Legacy only)
- Fixed a crash caused by a "_manifest.ymf" and "lr_country_04_metadata_001_strm.ytyp" for the mpLowrider DLC pack (Enhanced only)
Legacy:
- Updated the "spmapfixes" DLC pack
- Updated both OIV packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Updated the OIV package
Först uppladdad: 24 juni 2019
Senast uppdaterad: 3 dagar sen
Senast nedladdad: 4 minuter sen

















@SnakeVenom33939 Yes, I can remove one of the two. By not spawning under normal circumstances, you refer to the low priority props? If so, no, because it's much better (and easier) to have a script do it
@Alex106 I would much prefer this mod to rely on the script more than having to set it up yourself. Besides, all of the other exits use the "yield" sign, so it would match better.
@Alex106
Found a missing collision at these hotel windows: https://imgur.com/a/xtMyPJN
And also a flying hospital logo at the Rockford Hills Hospital: https://imgur.com/a/UTMOLyu
Love your mods btw!
Hey Alex, is it possible to use the last version of Map Fixes wihour Bugstar fixes so it doesn't override World of variety?
@Alex106 Unsure if this is a problem with the mod or not, but the two "Jetsam Terminal" signs at the entrance of Terminal are showing their LODs and not their High Quality Models. There are also two invisible warning signs and a low-poly bush at the checkpoint before the entrance of the Jetsam Terminal (MP Map Only)
There is a yield sign outside the tunnel in the Galileo Park, which serves no purpose.
At the intersection in Buen Vino Rd in Banham Canyon, between the mansion you updated in your "Map Updates" mod and Devin Weston's Mansion, the "stop" decal on the road is rendered incorrectly until you come right up to it, where it then loads properly.
At Marathon Ave in Rockford Hills, right before the MMI Building, there is a stop sign right next to a traffic light, which makes no sense.
@Alex106 Can confirm, an error in MP Map Fixes is preventing props in Terminal from spawning correctly!
@Kukiman123 I'll fix both thanks
@Trancenath91 You can, but some things (fixed/altered scenario points) and some props will be missing (this is for a future release)
@SnakeVenom33939 I'm going to investigate both issues and look into the other stuff to fix, thanks
@Alex106 already installed everything, I will see how it goes!!!
@SnakeVenom33939 Can you try by reinstalling on a clean update.rpf the OIV packages and without using other mods?
I did the same and everything has loaded correclty with no random LODs
Also, is this issue happening on the Legacy or Enhanced version?
@Alex106 Issue is happening on Legacy. I've done what you said. Only Map Fixes and Bugstar Fixes have been installed. I have no active asi or scripts as far as I know. The bug happens after installing MP Map Fixes Pack 1. Props are missing, and the signs aren't rendering correctly.
@SnakeVenom33939 I think I found the problem (it's probably related to an error I made in the assembly.xml)
@Alex106 Thank you so much for the update! One more thing, however. The last two sign fixes you mentioned were not found by me, but by AnyAustin and his signs video. I'd recommend checking it out to see if there's anything else you could fix. I think I've mentioned it here before.
https://www.youtube.com/watch?v=hEGYRbiVk3Y&t=1230s
Hi again!!! can I update on same mod folder or should I do a clean install for this update?
@SnakeVenom33939 I think I have fixed some stuff based on that video, but I'll double check to see if I missed anything anyway, thanks
@Trancenath91 You can install it on the same "mods" folder
@Alex106 The stop sign before the traffic signal at the intersection in Rockford Hills, next to the Mors Mutual Insurance building, is still present, despite being "fixed" in the latest update. (This issue is present on both SP and MP Maps. This was only seen on Legacy, idk if this is happening on Enhanced.)
The stop decal on the road not rendering correctly in Banham Canyon isn't a Map Updates issue, but a vanilla issue.
IS it compatible with gta 5 remastered mod ( adds alot of props) since its a map mod too ( yours) ?
@SnakeVenom33939 Yeah, I removed the wrong one (next to the Lombank).
As for the decal, I couldn't fix it
@LowEye Yes
@Alex106 No problem! Here's some other stuff I found.
At the Harmony Plaza on Route 68, there is a yield sign at the west entrance when it should be a stop sign, given the "stop" decals on the road.
In the Grand Senora Desert at Cat Claw Ave (the road next to the Thomson Scrapyard), right before you enter the Senora National Park, there is a stop sign placed way before the actual intersection it's supposed to serve. There are also 2 road signs that I believe are facing the wrong direction, and another stop sign just up the road that has been placed on the wrong side of the road.
On the dirt road in front of the Yellow Jack Inn, there is a stop sign placed on the wrong side of the road.
(In general, it looks like a lot of intersections in Blaine County have traffic signs placed on the wrong side of the road, placed way before the actual intersection, or no traffic signs at all. It's like Rockstar forgot to move the traffic signs to correctly align with the intersection it serves after multiple map changes, or forgot to add traffic signs at all. Idk if you want to add stop signs at all of the intersections that are currently lacking them, but that just sounds like a whole new mod on its own, so idk. It could be a "Map Updates" addition, which sounds better suited. Let me know if that's something you're interested in doing or if that's not the scope of this mod, which I would understand.)
IS it compatible with gta 5 enhanced with natural vision enhanced?
@SnakeVenom33939 I have already made some changes like this in the past, so including these you mentioned here it's fine
@SamArkRoy it's compatible with GTA 5 Enhanced, but not with NVE